Utils.Debug#canvas
  • References/Game Development/Phaser/Utils/Utils.Debug

canvas :HTMLCanvasElement The canvas to which Debug calls draws. Source code:

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Utils.Debug#destroy()
  • References/Game Development/Phaser/Utils/Utils.Debug

destroy() Destroy this object. Source code:

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Color.blendGlow()
  • References/Game Development/Phaser/Utils/Color

<static> blendGlow(a, b) → {integer} Glow blend mode

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Color.getAlphaFloat()
  • References/Game Development/Phaser/Utils/Color

<static> getAlphaFloat(color) → {number} Given a native

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Utils.Debug#cameraInfo()
  • References/Game Development/Phaser/Utils/Utils.Debug

cameraInfo(camera, x, y, color) Render camera information including dimensions and location.

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LinkedList#last
  • References/Game Development/Phaser/Utils/LinkedList

last : Object Last element in the list. Source code:

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Color.blendVividLight()
  • References/Game Development/Phaser/Utils/Color

<static> blendVividLight(a, b) → {integer} This blend

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ArraySet#setAll()
  • References/Game Development/Phaser/Utils/ArraySet

setAll(key, value) Sets the property key to the given value on all members of this list. Parameters

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LinkedList#next
  • References/Game Development/Phaser/Utils/LinkedList

next : Object Next element in the list. Source code:

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ArraySet#add()
  • References/Game Development/Phaser/Utils/ArraySet

add(item) → {any} Adds a new element to the end of the list.If the item already exists in

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