Utils.parseDimension()
  • References/Game Development/Phaser/Utils/Utils

<static> parseDimension(size, dimension) → {number} Get

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Color.blendSubtract()
  • References/Game Development/Phaser/Utils/Color

<static> blendSubtract(a, b) → {integer} Combines the

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Utils.Debug#canvas
  • References/Game Development/Phaser/Utils/Utils.Debug

canvas :HTMLCanvasElement The canvas to which Debug calls draws. Source code:

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Utils.Debug#cameraInfo()
  • References/Game Development/Phaser/Utils/Utils.Debug

cameraInfo(camera, x, y, color) Render camera information including dimensions and location.

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Color.HSVColorWheel()
  • References/Game Development/Phaser/Utils/Color

<static> HSVColorWheel(s, v) → {array}

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Color.RGBtoHSL()
  • References/Game Development/Phaser/Utils/Color

<static> RGBtoHSL(r, g, b, out) → {object}

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Color.getAlphaFloat()
  • References/Game Development/Phaser/Utils/Color

<static> getAlphaFloat(color) → {number} Given a native

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Color.fromRGBA()
  • References/Game Development/Phaser/Utils/Color

<static> fromRGBA(rgba, out) → {object}

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Color.blendVividLight()
  • References/Game Development/Phaser/Utils/Color

<static> blendVividLight(a, b) → {integer} This blend

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ArraySet#getIndex()
  • References/Game Development/Phaser/Utils/ArraySet

getIndex(item) → {integer} Gets the index of the item in the list, or -1 if it isn't in the list

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