ArraySet#getIndex()
  • References/Game Development/Phaser/Utils/ArraySet

getIndex(item) → {integer} Gets the index of the item in the list, or -1 if it isn't in the list

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Color.HSVColorWheel()
  • References/Game Development/Phaser/Utils/Color

<static> HSVColorWheel(s, v) → {array}

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ArraySet#setAll()
  • References/Game Development/Phaser/Utils/ArraySet

setAll(key, value) Sets the property key to the given value on all members of this list. Parameters

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Color.blendAdd()
  • References/Game Development/Phaser/Utils/Color

<static> blendAdd(a, b) → {integer} Adds the source and

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Color.blendGlow()
  • References/Game Development/Phaser/Utils/Color

<static> blendGlow(a, b) → {integer} Glow blend mode

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Color.blendSubtract()
  • References/Game Development/Phaser/Utils/Color

<static> blendSubtract(a, b) → {integer} Combines the

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Color.getAlphaFloat()
  • References/Game Development/Phaser/Utils/Color

<static> getAlphaFloat(color) → {number} Given a native

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ArraySet#first
  • References/Game Development/Phaser/Utils/ArraySet

first :any Returns the first item and resets the cursor to the start. Source

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ArrayUtils#numberArray()
  • References/Game Development/Phaser/Utils/ArrayUtils

numberArray(start, end) → {Array.<number>} Create an array representing the inclusive range

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Color.RGBtoHSL()
  • References/Game Development/Phaser/Utils/Color

<static> RGBtoHSL(r, g, b, out) → {object}

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