ArraySet#setAll()
  • References/Game Development/Phaser/Utils/ArraySet

setAll(key, value) Sets the property key to the given value on all members of this list. Parameters

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ArraySet#add()
  • References/Game Development/Phaser/Utils/ArraySet

add(item) → {any} Adds a new element to the end of the list.If the item already exists in

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ArraySet#getIndex()
  • References/Game Development/Phaser/Utils/ArraySet

getIndex(item) → {integer} Gets the index of the item in the list, or -1 if it isn't in the list

2025-01-10 15:47:30
ArraySet#first
  • References/Game Development/Phaser/Utils/ArraySet

first :any Returns the first item and resets the cursor to the start. Source

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ArraySet#callAll()
  • References/Game Development/Phaser/Utils/ArraySet

callAll(key, parameter) Calls a function on all members of this list, using the member as the context for the callback. If the

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ArraySet#remove()
  • References/Game Development/Phaser/Utils/ArraySet

remove(item) → {any} Removes the given element from this list if it exists. Parameters

2025-01-10 15:47:30
ArraySet#next
  • References/Game Development/Phaser/Utils/ArraySet

next :any Returns the the next item (based on the cursor) and advances the cursor. Source

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ArraySet#position
  • References/Game Development/Phaser/Utils/ArraySet

position : integer Current cursor position as established by first and next.

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ArraySet#reset()
  • References/Game Development/Phaser/Utils/ArraySet

reset() Removes all the items. Source code:

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ArraySet#list
  • References/Game Development/Phaser/Utils/ArraySet

list : Array.<any> The backing array. Type Array.<any>

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