<static> blendGlow(a, b) → {integer} Glow blend mode
<static> HSLtoRGB(h, s, l, out) → {object}
<static> hueToColor(p, q, t) → {number} Converts a hue
chanceRoll(chance) → {boolean} Generate a random bool result based on the chance value. Returns
first :any Returns the first item and resets the cursor to the start. Source
<static> blendOverlay(a, b) → {integer} Multiplies or
<static> rotateMatrix(matrix, direction) → {Array.<Array.<any>>}
inputInfo(x, y, color) Render debug information about the Input object. Parameters
numberArray(start, end) → {Array.<number>} Create an array representing the inclusive range
<static> blendMultiply(a, b) → {integer} Multiplies the
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