<static> rotateMatrix(matrix, direction) → {Array.<Array.<any>>}
<static> blendVividLight(a, b) → {integer} This blend
<static> HSLtoRGB(h, s, l, out) → {object}
next : Object Next element in the list. Source code:
destroy() Destroy this object. Source code:
<static> blendMultiply(a, b) → {integer} Multiplies the
chanceRoll(chance) → {boolean} Generate a random bool result based on the chance value. Returns
cameraInfo(camera, x, y, color) Render camera information including dimensions and location.
<static> blendDifference(a, b) → {integer} Subtracts
<static> HSLColorWheel(s, l) → {array}
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