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  • Game Development
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  • Utils
Utils:
  • ArraySet
  • ArrayUtils
  • Color
  • LinkedList
  • Utils
  • Utils.Debug


×
Utils.Debug#timer()
  • References/Game Development/Phaser/Utils/Utils.Debug

timer(timer, x, y, color) Render Timer information. Parameters

2025-01-10 15:47:30
Color.packPixel()
  • References/Game Development/Phaser/Utils/Color

<static> packPixel(r, g, b, a) → {number} Packs the r

2025-01-10 15:47:30
Color.blendLinearDodge()
  • References/Game Development/Phaser/Utils/Color

<static> blendLinearDodge(a, b) → {integer} An alias

2025-01-10 15:47:30
LinkedList#first
  • References/Game Development/Phaser/Utils/LinkedList

first : Object First element in the list. Source code:

2025-01-10 15:47:30
LinkedList#total
  • References/Game Development/Phaser/Utils/LinkedList

total : integer Number of elements in the list. Source code:

2025-01-10 15:47:30
Utils.Debug#Debug
  • References/Game Development/Phaser/Utils/Utils.Debug

new Debug(game) A collection of methods for displaying debug information about game objects. If your game is running in Canvas

2025-01-10 15:47:30
Color.blendLighten()
  • References/Game Development/Phaser/Utils/Color

<static> blendLighten(a, b) → {integer} Selects the lighter

2025-01-10 15:47:30
Utils#Utils
  • References/Game Development/Phaser/Utils/Utils

new Utils() Source code:

2025-01-10 15:47:30
Utils.isPlainObject()
  • References/Game Development/Phaser/Utils/Utils

<static> isPlainObject(obj) → {boolean} This is a slightly

2025-01-10 15:47:30
Color.RGBtoString()
  • References/Game Development/Phaser/Utils/Color

<static> RGBtoString(r, g, b, a, prefix)

2025-01-10 15:47:30

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