Utils.pad()
  • References/Game Development/Phaser/Utils/Utils

<static> pad(str, len, pad, dir)

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Color.packPixel()
  • References/Game Development/Phaser/Utils/Color

<static> packPixel(r, g, b, a) → {number} Packs the r

2025-01-10 15:47:30
Utils.Debug#currentY
  • References/Game Development/Phaser/Utils/Utils.Debug

currentY : number The current Y position the debug information will be rendered at. Source

2025-01-10 15:47:30
Color.blendNormal()
  • References/Game Development/Phaser/Utils/Color

<static> blendNormal(a, b) → {integer} Blends the source

2025-01-10 15:47:30
Utils.isPlainObject()
  • References/Game Development/Phaser/Utils/Utils

<static> isPlainObject(obj) → {boolean} This is a slightly

2025-01-10 15:47:30
Utils.Debug#lineHeight
  • References/Game Development/Phaser/Utils/Utils.Debug

lineHeight : number The line height between the debug text. Source code:

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LinkedList#reset()
  • References/Game Development/Phaser/Utils/LinkedList

reset() Resets the first, last, next and previous node pointers in this list. Source

2025-01-10 15:47:30
Utils.Debug#timer()
  • References/Game Development/Phaser/Utils/Utils.Debug

timer(timer, x, y, color) Render Timer information. Parameters

2025-01-10 15:47:30
ArraySet#callAll()
  • References/Game Development/Phaser/Utils/ArraySet

callAll(key, parameter) Calls a function on all members of this list, using the member as the context for the callback. If the

2025-01-10 15:47:30
Utils.Debug#box2dBody()
  • References/Game Development/Phaser/Utils/Utils.Debug

box2dBody(sprite, color) Renders 'debug draw' data for the given Box2D body.This uses the standard

2025-01-10 15:47:30