Color.RGBtoString()
  • References/Game Development/Phaser/Utils/Color

<static> RGBtoString(r, g, b, a, prefix)

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Color.blendLinearDodge()
  • References/Game Development/Phaser/Utils/Color

<static> blendLinearDodge(a, b) → {integer} An alias

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Color.packPixel()
  • References/Game Development/Phaser/Utils/Color

<static> packPixel(r, g, b, a) → {number} Packs the r

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Utils.Debug#timer()
  • References/Game Development/Phaser/Utils/Utils.Debug

timer(timer, x, y, color) Render Timer information. Parameters

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Utils.Debug#lineInfo()
  • References/Game Development/Phaser/Utils/Utils.Debug

lineInfo(line, x, y, color) Renders Line information in the given color. Parameters

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LinkedList#first
  • References/Game Development/Phaser/Utils/LinkedList

first : Object First element in the list. Source code:

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LinkedList#prev
  • References/Game Development/Phaser/Utils/LinkedList

prev : Object Previous element in the list. Source code:

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LinkedList#total
  • References/Game Development/Phaser/Utils/LinkedList

total : integer Number of elements in the list. Source code:

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Utils.Debug#currentY
  • References/Game Development/Phaser/Utils/Utils.Debug

currentY : number The current Y position the debug information will be rendered at. Source

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Utils.Debug#lineHeight
  • References/Game Development/Phaser/Utils/Utils.Debug

lineHeight : number The line height between the debug text. Source code:

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