Color.hueToColor()
  • References/Game Development/Phaser/Utils/Color

<static> hueToColor(p, q, t) → {number} Converts a hue

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Color.fromRGBA()
  • References/Game Development/Phaser/Utils/Color

<static> fromRGBA(rgba, out) → {object}

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ArraySet#getIndex()
  • References/Game Development/Phaser/Utils/ArraySet

getIndex(item) → {integer} Gets the index of the item in the list, or -1 if it isn't in the list

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Color.blendLinearDodge()
  • References/Game Development/Phaser/Utils/Color

<static> blendLinearDodge(a, b) → {integer} An alias

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Color.RGBtoString()
  • References/Game Development/Phaser/Utils/Color

<static> RGBtoString(r, g, b, a, prefix)

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Utils.Debug#lineInfo()
  • References/Game Development/Phaser/Utils/Utils.Debug

lineInfo(line, x, y, color) Renders Line information in the given color. Parameters

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LinkedList#callAll()
  • References/Game Development/Phaser/Utils/LinkedList

callAll(callback) Calls a function on all members of this list, using the member as the context for the callback.The function

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LinkedList#prev
  • References/Game Development/Phaser/Utils/LinkedList

prev : Object Previous element in the list. Source code:

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Color.packPixel()
  • References/Game Development/Phaser/Utils/Color

<static> packPixel(r, g, b, a) → {number} Packs the r

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Utils.isPlainObject()
  • References/Game Development/Phaser/Utils/Utils

<static> isPlainObject(obj) → {boolean} This is a slightly

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