Color.blendAverage()
  • References/Game Development/Phaser/Utils/Color

<static> blendAverage(a, b) → {integer} Takes the average

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Utils.Debug#canvas
  • References/Game Development/Phaser/Utils/Utils.Debug

canvas :HTMLCanvasElement The canvas to which Debug calls draws. Source code:

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Color.blendSubtract()
  • References/Game Development/Phaser/Utils/Color

<static> blendSubtract(a, b) → {integer} Combines the

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Color.blendHardMix()
  • References/Game Development/Phaser/Utils/Color

<static> blendHardMix(a, b) → {integer} Runs blendVividLight

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Color.blendLinearDodge()
  • References/Game Development/Phaser/Utils/Color

<static> blendLinearDodge(a, b) → {integer} An alias

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Color.RGBtoString()
  • References/Game Development/Phaser/Utils/Color

<static> RGBtoString(r, g, b, a, prefix)

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Utils.Debug#lineInfo()
  • References/Game Development/Phaser/Utils/Utils.Debug

lineInfo(line, x, y, color) Renders Line information in the given color. Parameters

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LinkedList#callAll()
  • References/Game Development/Phaser/Utils/LinkedList

callAll(callback) Calls a function on all members of this list, using the member as the context for the callback.The function

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Utils.Debug#key()
  • References/Game Development/Phaser/Utils/Utils.Debug

key(key, x, y, color) Renders Phaser.Key object information. Parameters

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LinkedList#prev
  • References/Game Development/Phaser/Utils/LinkedList

prev : Object Previous element in the list. Source code:

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