Utils.Debug#Debug
  • References/Game Development/Phaser/Utils/Utils.Debug

new Debug(game) A collection of methods for displaying debug information about game objects. If your game is running in Canvas

2025-01-10 15:47:30
LinkedList#first
  • References/Game Development/Phaser/Utils/LinkedList

first : Object First element in the list. Source code:

2025-01-10 15:47:30
Utils.Debug#ropeSegments()
  • References/Game Development/Phaser/Utils/Utils.Debug

ropeSegments(rope, color, filled) Renders the Rope's segments. Note: This

2025-01-10 15:47:30
ArraySet#remove()
  • References/Game Development/Phaser/Utils/ArraySet

remove(item) → {any} Removes the given element from this list if it exists. Parameters

2025-01-10 15:47:30
ArraySet#next
  • References/Game Development/Phaser/Utils/ArraySet

next :any Returns the the next item (based on the cursor) and advances the cursor. Source

2025-01-10 15:47:30
Color.blendLighten()
  • References/Game Development/Phaser/Utils/Color

<static> blendLighten(a, b) → {integer} Selects the lighter

2025-01-10 15:47:30
Utils#Utils
  • References/Game Development/Phaser/Utils/Utils

new Utils() Source code:

2025-01-10 15:47:30
LinkedList#total
  • References/Game Development/Phaser/Utils/LinkedList

total : integer Number of elements in the list. Source code:

2025-01-10 15:47:30
Color.interpolateColor()
  • References/Game Development/Phaser/Utils/Color

<static> interpolateColor(color1, color2, steps, currentStep, alpha) → {number}

2025-01-10 15:47:30
Color.blendPinLight()
  • References/Game Development/Phaser/Utils/Color

<static> blendPinLight(a, b) → {integer} If the backdrop

2025-01-10 15:47:30