Utils#Utils
  • References/Game Development/Phaser/Utils/Utils

new Utils() Source code:

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ArraySet#callAll()
  • References/Game Development/Phaser/Utils/ArraySet

callAll(key, parameter) Calls a function on all members of this list, using the member as the context for the callback. If the

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Color.blendLighten()
  • References/Game Development/Phaser/Utils/Color

<static> blendLighten(a, b) → {integer} Selects the lighter

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ArraySet#remove()
  • References/Game Development/Phaser/Utils/ArraySet

remove(item) → {any} Removes the given element from this list if it exists. Parameters

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Utils.isPlainObject()
  • References/Game Development/Phaser/Utils/Utils

<static> isPlainObject(obj) → {boolean} This is a slightly

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Utils.Debug#Debug
  • References/Game Development/Phaser/Utils/Utils.Debug

new Debug(game) A collection of methods for displaying debug information about game objects. If your game is running in Canvas

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ArraySet#next
  • References/Game Development/Phaser/Utils/ArraySet

next :any Returns the the next item (based on the cursor) and advances the cursor. Source

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Utils.Debug#box2dBody()
  • References/Game Development/Phaser/Utils/Utils.Debug

box2dBody(sprite, color) Renders 'debug draw' data for the given Box2D body.This uses the standard

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Color.interpolateColor()
  • References/Game Development/Phaser/Utils/Color

<static> interpolateColor(color1, color2, steps, currentStep, alpha) → {number}

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Color.interpolateRGB()
  • References/Game Development/Phaser/Utils/Color

<static> interpolateRGB(r1, g1, b1, r2, g2, b2, steps, currentStep) → {number}

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