ArraySet#callAll()
  • References/Game Development/Phaser/Utils/ArraySet

callAll(key, parameter) Calls a function on all members of this list, using the member as the context for the callback. If the

2025-01-10 15:47:30
Utils.Debug#lineHeight
  • References/Game Development/Phaser/Utils/Utils.Debug

lineHeight : number The line height between the debug text. Source code:

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Utils.Debug#lineInfo()
  • References/Game Development/Phaser/Utils/Utils.Debug

lineInfo(line, x, y, color) Renders Line information in the given color. Parameters

2025-01-10 15:47:30
Utils.Debug#box2dBody()
  • References/Game Development/Phaser/Utils/Utils.Debug

box2dBody(sprite, color) Renders 'debug draw' data for the given Box2D body.This uses the standard

2025-01-10 15:47:30
LinkedList#reset()
  • References/Game Development/Phaser/Utils/LinkedList

reset() Resets the first, last, next and previous node pointers in this list. Source

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ArraySet#next
  • References/Game Development/Phaser/Utils/ArraySet

next :any Returns the the next item (based on the cursor) and advances the cursor. Source

2025-01-10 15:47:30
Utils.Debug#key()
  • References/Game Development/Phaser/Utils/Utils.Debug

key(key, x, y, color) Renders Phaser.Key object information. Parameters

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ArraySet#remove()
  • References/Game Development/Phaser/Utils/ArraySet

remove(item) → {any} Removes the given element from this list if it exists. Parameters

2025-01-10 15:47:30
Color.interpolateColor()
  • References/Game Development/Phaser/Utils/Color

<static> interpolateColor(color1, color2, steps, currentStep, alpha) → {number}

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Color.blendPinLight()
  • References/Game Development/Phaser/Utils/Color

<static> blendPinLight(a, b) → {integer} If the backdrop

2025-01-10 15:47:30