<static> HSLtoRGB(h, s, l, out) → {object}
<static> blendAdd(a, b) → {integer} Adds the source and
first :any Returns the first item and resets the cursor to the start. Source
<static> HSLColorWheel(s, l) → {array}
<static> getBlue(color) → {number} Given a native color
<static> getAlphaFloat(color) → {number} Given a native
next : Object Next element in the list. Source code:
<static> blendMultiply(a, b) → {integer} Multiplies the
renderShadow : boolean Should the text be rendered with a slight shadow? Makes it easier to read on different types of background
<static> blendAverage(a, b) → {integer} Takes the average
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