LinkedList#next
  • References/Game Development/Phaser/Utils/LinkedList

next : Object Next element in the list. Source code:

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LinkedList#last
  • References/Game Development/Phaser/Utils/LinkedList

last : Object Last element in the list. Source code:

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LinkedList#reset()
  • References/Game Development/Phaser/Utils/LinkedList

reset() Resets the first, last, next and previous node pointers in this list. Source

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LinkedList#callAll()
  • References/Game Development/Phaser/Utils/LinkedList

callAll(callback) Calls a function on all members of this list, using the member as the context for the callback.The function

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LinkedList#first
  • References/Game Development/Phaser/Utils/LinkedList

first : Object First element in the list. Source code:

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LinkedList#prev
  • References/Game Development/Phaser/Utils/LinkedList

prev : Object Previous element in the list. Source code:

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LinkedList#total
  • References/Game Development/Phaser/Utils/LinkedList

total : integer Number of elements in the list. Source code:

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LinkedList#LinkedList
  • References/Game Development/Phaser/Utils/LinkedList

new LinkedList() A basic Linked List data structure. This implementation modifies the prev and next

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LinkedList#add()
  • References/Game Development/Phaser/Utils/LinkedList

add(item) → {object} Adds a new element to this linked list. Parameters

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LinkedList#remove()
  • References/Game Development/Phaser/Utils/LinkedList

remove(item) Removes the given element from this linked list if it exists. Parameters

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