<static> blendAverage(a, b) → {integer} Takes the average
canvas :HTMLCanvasElement The canvas to which Debug calls draws. Source code:
<static> hexToColor(hex, out) → {object}
<static> parseDimension(size, dimension) → {number} Get
<static> getBlue(color) → {number} Given a native color
<static> toABGR(r, g, b, a) → {number} Converts RGBA
renderShadow : boolean Should the text be rendered with a slight shadow? Makes it easier to read on different types of background
<static> blendSubtract(a, b) → {integer} Combines the
<static> blendAdd(a, b) → {integer} Adds the source and
<static> HSVColorWheel(s, v) → {array}
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