chanceRoll(chance) → {boolean} Generate a random bool result based on the chance value. Returns
cameraInfo(camera, x, y, color) Render camera information including dimensions and location.
<static> blendDifference(a, b) → {integer} Subtracts
<static> HSLColorWheel(s, l) → {array}
renderShadow : boolean Should the text be rendered with a slight shadow? Makes it easier to read on different types of background
getIndex(item) → {integer} Gets the index of the item in the list, or -1 if it isn't in the list
<static> hexToColor(hex, out) → {object}
<static> parseDimension(size, dimension) → {number} Get
<static> getBlue(color) → {number} Given a native color
<static> toABGR(r, g, b, a) → {number} Converts RGBA
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