ArrayUtils#numberArray()
  • References/Game Development/Phaser/Utils/ArrayUtils

numberArray(start, end) → {Array.<number>} Create an array representing the inclusive range

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ArrayUtils.rotateMatrix()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotateMatrix(matrix, direction) → {Array.<Array.<any>>}

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ArrayUtils#ArrayUtils
  • References/Game Development/Phaser/Utils/ArrayUtils

new ArrayUtils() Utility functions for dealing with Arrays. Source code:

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ArrayUtils.rotateRight()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotateRight(array) → {any} Moves the element

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ArrayUtils.removeRandomItem()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> removeRandomItem(objects, startIndex, length) → {object}

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ArrayUtils.shuffle()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> shuffle(array) → {Array.<any>} A standard

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ArrayUtils.findClosest()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> findClosest(value, arr) → {number} Snaps a value

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ArrayUtils.rotate()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotate(array) → {any} This method is deprecated and should not be used

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ArrayUtils.transposeMatrix()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> transposeMatrix(array) → {Array.<Array.<any>>}

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ArrayUtils.rotateLeft()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotateLeft(array) → {any} Moves the element

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