<static> getRed(color) → {number} Given a native color
bodyInfo(sprite, x, y, color) Render a Sprites Physic Body information. Parameters
<static> createColor(r, g, b,
<static> interpolateColorWithRGB(color, r, g, b, steps, currentStep) → {number}
<static> blendColorDodge(a, b) → {integer} Brightens
<static> blendSoftLight(a, b) → {integer} Darkens or
<static> updateColor(out) → {number} Takes a color object
pointer(pointer, hideIfUp, downColor, upColor, color)
<static> blendScreen(a, b) → {integer} Multiplies the
sprite : Phaser.Image If debugging in WebGL mode we
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