Color.blendSoftLight()
  • References/Game Development/Phaser/Utils/Color

<static> blendSoftLight(a, b) → {integer} Darkens or

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ArrayUtils.rotate()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotate(array) → {any} This method is deprecated and should not be used

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ArrayUtils.transposeMatrix()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> transposeMatrix(array) → {Array.<Array.<any>>}

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ArrayUtils.shuffle()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> shuffle(array) → {Array.<any>} A standard

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Utils.Debug#currentAlpha
  • References/Game Development/Phaser/Utils/Utils.Debug

currentAlpha : number The alpha of the Debug context, set before all debug information is rendered to it.

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Utils.Debug#reset()
  • References/Game Development/Phaser/Utils/Utils.Debug

reset() Clears the Debug canvas. Source code:

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Color.createColor()
  • References/Game Development/Phaser/Utils/Color

<static> createColor(r, g, b,

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Color.getRed()
  • References/Game Development/Phaser/Utils/Color

<static> getRed(color) → {number} Given a native color

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Color.blendScreen()
  • References/Game Development/Phaser/Utils/Color

<static> blendScreen(a, b) → {integer} Multiplies the

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ArraySet#removeAll()
  • References/Game Development/Phaser/Utils/ArraySet

removeAll(destroy) Removes every member from this ArraySet and optionally destroys it. Parameters

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