Color.blendColorBurn()
  • References/Game Development/Phaser/Utils/Color

<static> blendColorBurn(a, b) → {integer} Darkens the

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ArrayUtils.findClosest()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> findClosest(value, arr) → {number} Snaps a value

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Color.blendLinearLight()
  • References/Game Development/Phaser/Utils/Color

<static> blendLinearLight(a, b) → {integer} This blend

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LinkedList#remove()
  • References/Game Development/Phaser/Utils/LinkedList

remove(item) Removes the given element from this linked list if it exists. Parameters

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Utils.Debug#columnWidth
  • References/Game Development/Phaser/Utils/Utils.Debug

columnWidth : number The spacing between columns. Source code:

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Utils.Debug#pixel()
  • References/Game Development/Phaser/Utils/Utils.Debug

pixel(x, y, color, size) Renders a single pixel at the given size.

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ArrayUtils.rotateLeft()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotateLeft(array) → {any} Moves the element

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Color.updateColor()
  • References/Game Development/Phaser/Utils/Color

<static> updateColor(out) → {number} Takes a color object

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Utils.Debug#text()
  • References/Game Development/Phaser/Utils/Utils.Debug

text(text, x, y, color, font) Render a string of text. Parameters

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ArrayUtils.rotate()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotate(array) → {any} This method is deprecated and should not be used

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