Utils.Debug#text()
  • References/Game Development/Phaser/Utils/Utils.Debug

text(text, x, y, color, font) Render a string of text. Parameters

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ArrayUtils.rotateLeft()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotateLeft(array) → {any} Moves the element

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LinkedList#remove()
  • References/Game Development/Phaser/Utils/LinkedList

remove(item) Removes the given element from this linked list if it exists. Parameters

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ArraySet#removeAll()
  • References/Game Development/Phaser/Utils/ArraySet

removeAll(destroy) Removes every member from this ArraySet and optionally destroys it. Parameters

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Utils.Debug#pixel()
  • References/Game Development/Phaser/Utils/Utils.Debug

pixel(x, y, color, size) Renders a single pixel at the given size.

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Utils.Debug#dirty
  • References/Game Development/Phaser/Utils/Utils.Debug

dirty : boolean Does the canvas need re-rendering? Source code:

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ArraySet#ArraySet
  • References/Game Development/Phaser/Utils/ArraySet

new ArraySet(list) ArraySet is a Set data structure (items must be unique within the set) that also maintains

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Color.getAlpha()
  • References/Game Development/Phaser/Utils/Color

<static> getAlpha(color) → {number} Given a native color

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Utils.mixinPrototype()
  • References/Game Development/Phaser/Utils/Utils

<static> mixinPrototype(target, mixin, replace) Mixes in an

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ArrayUtils.shuffle()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> shuffle(array) → {Array.<any>} A standard

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