Color.blendLinearLight()
  • References/Game Development/Phaser/Utils/Color

<static> blendLinearLight(a, b) → {integer} This blend

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ArraySet#ArraySet
  • References/Game Development/Phaser/Utils/ArraySet

new ArraySet(list) ArraySet is a Set data structure (items must be unique within the set) that also maintains

2025-01-10 15:47:30
ArrayUtils.shuffle()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> shuffle(array) → {Array.<any>} A standard

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LinkedList#add()
  • References/Game Development/Phaser/Utils/LinkedList

add(item) → {object} Adds a new element to this linked list. Parameters

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Utils.Debug#sprite
  • References/Game Development/Phaser/Utils/Utils.Debug

sprite : Phaser.Image If debugging in WebGL mode we

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ArraySet#removeAll()
  • References/Game Development/Phaser/Utils/ArraySet

removeAll(destroy) Removes every member from this ArraySet and optionally destroys it. Parameters

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ArrayUtils.findClosest()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> findClosest(value, arr) → {number} Snaps a value

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ArrayUtils.rotate()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotate(array) → {any} This method is deprecated and should not be used

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LinkedList#remove()
  • References/Game Development/Phaser/Utils/LinkedList

remove(item) Removes the given element from this linked list if it exists. Parameters

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Utils.Debug#columnWidth
  • References/Game Development/Phaser/Utils/Utils.Debug

columnWidth : number The spacing between columns. Source code:

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