Color.webToColor()
  • References/Game Development/Phaser/Utils/Color

<static> webToColor(web, out) → {object}

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ArrayUtils.getRandomItem()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> getRandomItem(objects, startIndex, length) → {object}

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Utils.Debug#font
  • References/Game Development/Phaser/Utils/Utils.Debug

font : string The font that the debug information is rendered in. Default

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Utils#randomChoice()
  • References/Game Development/Phaser/Utils/Utils

randomChoice(choice1, choice2) → {any} Choose between one of two values randomly. Parameters

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Color.getRGB()
  • References/Game Development/Phaser/Utils/Color

<static> getRGB(color) → {object} Return the component

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Utils.Debug#soundInfo()
  • References/Game Development/Phaser/Utils/Utils.Debug

soundInfo(sound, x, y, color) Render Sound information, including decoded state, duration, volume and

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Utils.mixin()
  • References/Game Development/Phaser/Utils/Utils

<static> mixin(from, to) → {object} Mixes the source

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Color.blendHardLight()
  • References/Game Development/Phaser/Utils/Color

<static> blendHardLight(a, b) → {integer} Multiplies

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ArraySet#exists()
  • References/Game Development/Phaser/Utils/ArraySet

exists(item) → {boolean} Checks for the item within this list. Parameters

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Color.getColor32()
  • References/Game Development/Phaser/Utils/Color

<static> getColor32(a, r, g, b) → {number} Given an alpha

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