<static> blendExclusion(a, b) → {integer} Produces an
<static> mixin(from, to) → {object} Mixes the source
bmd : Phaser.BitmapData In WebGL mode this
<static> RGBtoHSV(r, g, b, out) → {object}
randomChoice(choice1, choice2) → {any} Choose between one of two values randomly. Parameters
<static> getColor32(a, r, g, b) → {number} Given an alpha
<static> setProperty(obj, prop) → {object} Sets an objects
<static> getRandomItem(objects, startIndex, length) → {object}
<static> HSVtoRGB(h, s, v, out) → {object}
<static> webToColor(web, out) → {object}
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