Utils.Debug#font
  • References/Game Development/Phaser/Utils/Utils.Debug

font : string The font that the debug information is rendered in. Default

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Color.blendNegation()
  • References/Game Development/Phaser/Utils/Color

<static> blendNegation(a, b) → {integer} Negation blend

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ArraySet#total
  • References/Game Development/Phaser/Utils/ArraySet

total : integer Number of items in the ArraySet. Same as list.length. Source

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Color.unpackPixel()
  • References/Game Development/Phaser/Utils/Color

<static> unpackPixel(rgba, out, hsl, hsv)

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Color.blendLinearBurn()
  • References/Game Development/Phaser/Utils/Color

<static> blendLinearBurn(a, b) → {integer} An alias for

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Utils.reverseString()
  • References/Game Development/Phaser/Utils/Utils

<static> reverseString(string) → {string} Takes the given

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Utils.getProperty()
  • References/Game Development/Phaser/Utils/Utils

<static> getProperty(obj, prop) → {*} Gets an objects

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ArraySet#getByKey()
  • References/Game Development/Phaser/Utils/ArraySet

getByKey(property, value) → {any} Gets an item from the set based on the property strictly equaling

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Color.valueToColor()
  • References/Game Development/Phaser/Utils/Color

<static> valueToColor(value, out) → {object}

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ArrayUtils#numberArrayStep()
  • References/Game Development/Phaser/Utils/ArrayUtils

numberArrayStep(start, end, step) → {Array}

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