game : Phaser.Game A reference to the currently running Game
<static> valueToColor(value, out) → {object}
<static> setProperty(obj, prop) → {object} Sets an objects
getByKey(property, value) → {any} Gets an item from the set based on the property strictly equaling
bmd : Phaser.BitmapData In WebGL mode this
body(sprite, color, filled) Render a Sprites Physics body if it has one
total : integer Number of items in the ArraySet. Same as list.length. Source
<static> blendExclusion(a, b) → {integer} Produces an
<static> blendNegation(a, b) → {integer} Negation blend
numberArrayStep(start, end, step) → {Array}
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