<static> getRGB(color) → {object} Return the component
<static> blendHardLight(a, b) → {integer} Multiplies
game : Phaser.Game A reference to the currently running Game
<static> unpackPixel(rgba, out, hsl, hsv)
numberArrayStep(start, end, step) → {Array}
<static> mixin(from, to) → {object} Mixes the source
<static> webToColor(web, out) → {object}
body(sprite, color, filled) Render a Sprites Physics body if it has one
<static> reverseString(string) → {string} Takes the given
<static> setProperty(obj, prop) → {object} Sets an objects
Page 13 of 15