<static> blendScreen(a, b) → {integer} Multiplies the
sprite : Phaser.Image If debugging in WebGL mode we
<static> transposeMatrix(array) → {Array.<Array.<any>>}
<static> rotate(array) → {any} This method is deprecated and should not be used
<static> hexToRGB(hex) → {number} Converts a hex string
<static> findClosest(value, arr) → {number} Snaps a value
add(item) → {object} Adds a new element to this linked list. Parameters
<static> blendLinearLight(a, b) → {integer} This blend
<static> getRandomColor(min, max, alpha)
<static> blendColorBurn(a, b) → {integer} Darkens the
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