<static> extend(deep, target) → {object} This is a slightly
spriteBounds(sprite, color, filled) Renders the Sprites bounds. Note: This
spriteCoords(sprite, x, y, color) Renders the sprite coordinates in local, positional and world space
geom(object, color, filled) Renders a Rectangle. Parameters
new LinkedList() A basic Linked List data structure. This implementation modifies the prev and next
box2dWorld() Renders 'debug draw' data for the Box2D world if it exists.This uses the standard debug drawing feature of Box2D
<static> removeRandomItem(objects, startIndex, length) → {object}
list : Array.<any> The backing array. Type Array.<any>
<static> getGreen(color) → {number} Given a native color
reset() Clears the Debug canvas. Source code:
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