spriteCoords(sprite, x, y, color) Renders the sprite coordinates in local, positional and world space
geom(object, color, filled) Renders a Rectangle. Parameters
new LinkedList() A basic Linked List data structure. This implementation modifies the prev and next
box2dWorld() Renders 'debug draw' data for the Box2D world if it exists.This uses the standard debug drawing feature of Box2D
<static> removeRandomItem(objects, startIndex, length) → {object}
reset() Removes all the items. Source code:
<static> extend(deep, target) → {object} This is a slightly
list : Array.<any> The backing array. Type Array.<any>
<static> getGreen(color) → {number} Given a native color
reset() Clears the Debug canvas. Source code:
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