Utils.Debug#geom()
  • References/Game Development/Phaser/Utils/Utils.Debug

geom(object, color, filled) Renders a Rectangle. Parameters

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Color.interpolateRGB()
  • References/Game Development/Phaser/Utils/Color

<static> interpolateRGB(r1, g1, b1, r2, g2, b2, steps, currentStep) → {number}

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ArraySet#reset()
  • References/Game Development/Phaser/Utils/ArraySet

reset() Removes all the items. Source code:

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ArrayUtils#ArrayUtils
  • References/Game Development/Phaser/Utils/ArrayUtils

new ArrayUtils() Utility functions for dealing with Arrays. Source code:

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ArrayUtils.rotateRight()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotateRight(array) → {any} Moves the element

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ArraySet#position
  • References/Game Development/Phaser/Utils/ArraySet

position : integer Current cursor position as established by first and next.

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Utils.extend()
  • References/Game Development/Phaser/Utils/Utils

<static> extend(deep, target) → {object} This is a slightly

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Utils.Debug#pointer()
  • References/Game Development/Phaser/Utils/Utils.Debug

pointer(pointer, hideIfUp, downColor, upColor, color)

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Utils.Debug#currentAlpha
  • References/Game Development/Phaser/Utils/Utils.Debug

currentAlpha : number The alpha of the Debug context, set before all debug information is rendered to it.

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Color.blendColorDodge()
  • References/Game Development/Phaser/Utils/Color

<static> blendColorDodge(a, b) → {integer} Brightens

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