<static> blendPhoenix(a, b) → {integer} Phoenix blend
geom(object, color, filled) Renders a Rectangle. Parameters
<static> rotateRight(array) → {any} Moves the element
spriteCoords(sprite, x, y, color) Renders the sprite coordinates in local, positional and world space
position : integer Current cursor position as established by first and next.
new Color() The Phaser.Color class is a set of static methods that assist in color manipulation and conversion.
context :CanvasRenderingContext2D The 2d context of the canvas. Source code:
pointer(pointer, hideIfUp, downColor, upColor, color)
<static> blendColorDodge(a, b) → {integer} Brightens
<static> getGreen(color) → {number} Given a native color
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