Color.blendPhoenix()
  • References/Game Development/Phaser/Utils/Color

<static> blendPhoenix(a, b) → {integer} Phoenix blend

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Utils.Debug#geom()
  • References/Game Development/Phaser/Utils/Utils.Debug

geom(object, color, filled) Renders a Rectangle. Parameters

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ArrayUtils.rotateRight()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotateRight(array) → {any} Moves the element

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Utils.Debug#spriteCoords()
  • References/Game Development/Phaser/Utils/Utils.Debug

spriteCoords(sprite, x, y, color) Renders the sprite coordinates in local, positional and world space

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ArraySet#position
  • References/Game Development/Phaser/Utils/ArraySet

position : integer Current cursor position as established by first and next.

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Color#Color
  • References/Game Development/Phaser/Utils/Color

new Color() The Phaser.Color class is a set of static methods that assist in color manipulation and conversion.

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Utils.Debug#context
  • References/Game Development/Phaser/Utils/Utils.Debug

context :CanvasRenderingContext2D The 2d context of the canvas. Source code:

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Utils.Debug#pointer()
  • References/Game Development/Phaser/Utils/Utils.Debug

pointer(pointer, hideIfUp, downColor, upColor, color)

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Color.blendColorDodge()
  • References/Game Development/Phaser/Utils/Color

<static> blendColorDodge(a, b) → {integer} Brightens

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Color.getGreen()
  • References/Game Development/Phaser/Utils/Color

<static> getGreen(color) → {number} Given a native color

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