box2dWorld() Renders 'debug draw' data for the Box2D world if it exists.This uses the standard debug drawing feature of Box2D
spriteInputInfo(sprite, x, y, color) Render Sprite Input Debug information. Parameters
<static> extend(deep, target) → {object} This is a slightly
context :CanvasRenderingContext2D The 2d context of the canvas. Source code:
spriteBounds(sprite, color, filled) Renders the Sprites bounds. Note: This
<static> blendPhoenix(a, b) → {integer} Phoenix blend
new LinkedList() A basic Linked List data structure. This implementation modifies the prev and next
new Color() The Phaser.Color class is a set of static methods that assist in color manipulation and conversion.
<static> getColor(r, g, b) → {number} Given 3 color values
spriteCoords(sprite, x, y, color) Renders the sprite coordinates in local, positional and world space
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