Utils.Debug#context
  • References/Game Development/Phaser/Utils/Utils.Debug

context :CanvasRenderingContext2D The 2d context of the canvas. Source code:

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ArrayUtils.rotateRight()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotateRight(array) → {any} Moves the element

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ArrayUtils#ArrayUtils
  • References/Game Development/Phaser/Utils/ArrayUtils

new ArrayUtils() Utility functions for dealing with Arrays. Source code:

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Utils.Debug#spriteInputInfo()
  • References/Game Development/Phaser/Utils/Utils.Debug

spriteInputInfo(sprite, x, y, color) Render Sprite Input Debug information. Parameters

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ArrayUtils.removeRandomItem()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> removeRandomItem(objects, startIndex, length) → {object}

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Color#Color
  • References/Game Development/Phaser/Utils/Color

new Color() The Phaser.Color class is a set of static methods that assist in color manipulation and conversion.

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Color.interpolateRGB()
  • References/Game Development/Phaser/Utils/Color

<static> interpolateRGB(r1, g1, b1, r2, g2, b2, steps, currentStep) → {number}

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ArraySet#position
  • References/Game Development/Phaser/Utils/ArraySet

position : integer Current cursor position as established by first and next.

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Color.blendPhoenix()
  • References/Game Development/Phaser/Utils/Color

<static> blendPhoenix(a, b) → {integer} Phoenix blend

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Color.getColor()
  • References/Game Development/Phaser/Utils/Color

<static> getColor(r, g, b) → {number} Given 3 color values

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