context :CanvasRenderingContext2D The 2d context of the canvas. Source code:
<static> rotateRight(array) → {any} Moves the element
new ArrayUtils() Utility functions for dealing with Arrays. Source code:
spriteInputInfo(sprite, x, y, color) Render Sprite Input Debug information. Parameters
<static> removeRandomItem(objects, startIndex, length) → {object}
new Color() The Phaser.Color class is a set of static methods that assist in color manipulation and conversion.
<static> interpolateRGB(r1, g1, b1, r2, g2, b2, steps, currentStep) → {number}
position : integer Current cursor position as established by first and next.
<static> blendPhoenix(a, b) → {integer} Phoenix blend
<static> getColor(r, g, b) → {number} Given 3 color values
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