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  • References
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  • Utils
  • Utils.Debug

Utils.Debug#box2dWorld()

box2dWorld()

Renders 'debug draw' data for the Box2D world if it exists.
This uses the standard debug drawing feature of Box2D, so colors will be decided by
the Box2D engine.

Source code: utils/Debug.js (Line 810)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Utils.Debug.html#box2dWorld
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doc_phaser
2025-01-10 15:47:30
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