[static] SOUND : number Source code:
getBitmapData(key) → {Phaser.BitmapData}
addBinary(key, binaryData) Add a binary object in to the cache. Parameters
withSyncPoints(callback, callbackContext) → {
[static] JSON : number Source code:
getURL(url) → {object} Get a cached object by the URL.This only returns a value if you set
removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have
getFrameByIndex(key, index, cache) → {Phaser
destroy() Clears the cache. Removes every local cache object reference.If an object in the cache has a destroy method
setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method
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