Cache.DEFAULT
  • References/Game Development/Phaser/Loader/Cache

[static] DEFAULT : PIXI.Texture

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Cache#removeJSON()
  • References/Game Development/Phaser/Loader/Cache

removeJSON(key) Removes a json object from the cache. Note that this only removes it from the Phaser.Cache. If you still have

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Cache#removeText()
  • References/Game Development/Phaser/Loader/Cache

removeText(key) Removes a text file from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

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Cache#getPhysicsData()
  • References/Game Development/Phaser/Loader/Cache

getPhysicsData(key, object, fixtureKey) → {object} Gets a Physics

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Cache#getBitmapData()
  • References/Game Development/Phaser/Loader/Cache

getBitmapData(key) → {Phaser.BitmapData}

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Cache#reloadSoundComplete()
  • References/Game Development/Phaser/Loader/Cache

reloadSoundComplete(key) Fires the onSoundUnlock event when the sound has completed reloading. Parameters

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Cache.CANVAS
  • References/Game Development/Phaser/Loader/Cache

[static] CANVAS : number Source code:

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Loader#_withSyncPointDepth
  • References/Game Development/Phaser/Loader/Loader

_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties:

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Loader#pack()
  • References/Game Development/Phaser/Loader/Loader

pack(key, url, data, callbackContext) → {

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Cache#getBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

getBitmapFont(key) → {Phaser.BitmapFont} Gets a Bitmap Font object from the cache. The object

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