reloadSoundComplete(key) Fires the onSoundUnlock event when the sound has completed reloading. Parameters
atlasJSONHash(key, textureURL, atlasURL, atlasData)
pack(key, url, data, callbackContext) → {
getBitmapData(key) → {Phaser.BitmapData}
getSound(key) → {Phaser.Sound}
onFileStart : Phaser.Signal This event is dispatched
new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The
removeJSON(key) Removes a json object from the cache. Note that this only removes it from the Phaser.Cache. If you still have
addBinary(key, binaryData) Add a binary object in to the cache. Parameters
getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either
Page 1 of 16