Cache#getURL()
  • References/Game Development/Phaser/Loader/Cache

getURL(url) → {object} Get a cached object by the URL.This only returns a value if you set

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Loader#Loader
  • References/Game Development/Phaser/Loader/Loader

new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The

2025-01-10 15:47:30
Loader#pack()
  • References/Game Development/Phaser/Loader/Loader

pack(key, url, data, callbackContext) → {

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Loader#_withSyncPointDepth
  • References/Game Development/Phaser/Loader/Loader

_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties:

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Cache#addBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

addBitmapFont(key, url, data, atlasData, atlasType, xSpacing, ySpacing)

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Cache#addSpriteSheet()
  • References/Game Development/Phaser/Loader/Cache

addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)

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Cache#addTilemap()
  • References/Game Development/Phaser/Loader/Cache

addTilemap(key, url, mapData, format) Add a new tilemap to the Cache. Parameters

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Cache#getSound()
  • References/Game Development/Phaser/Loader/Cache

getSound(key) → {Phaser.Sound}

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Cache.SOUND
  • References/Game Development/Phaser/Loader/Cache

[static] SOUND : number Source code:

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Cache#removeBinary()
  • References/Game Development/Phaser/Loader/Cache

removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have

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