Loader#pack()
  • References/Game Development/Phaser/Loader/Loader

pack(key, url, data, callbackContext) → {

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Loader#Loader
  • References/Game Development/Phaser/Loader/Loader

new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The

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Cache#updateSound()
  • References/Game Development/Phaser/Loader/Cache

updateSound(key) Updates the sound object in the cache. Parameters

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Loader#_withSyncPointDepth
  • References/Game Development/Phaser/Loader/Loader

_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties:

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Cache#getShader()
  • References/Game Development/Phaser/Loader/Cache

getShader(key) → {string} Gets a fragment shader object from the cache. The object is looked-up

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Loader#image()
  • References/Game Development/Phaser/Loader/Loader

image(key, url, overwrite) → {

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Cache#getURL()
  • References/Game Development/Phaser/Loader/Cache

getURL(url) → {object} Get a cached object by the URL.This only returns a value if you set

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Cache#getBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

getBitmapFont(key) → {Phaser.BitmapFont} Gets a Bitmap Font object from the cache. The object

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Cache#addSpriteSheet()
  • References/Game Development/Phaser/Loader/Cache

addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)

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Cache.PHYSICS
  • References/Game Development/Phaser/Loader/Cache

[static] PHYSICS : number Source code:

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