Cache#addTilemap()
  • References/Game Development/Phaser/Loader/Cache

addTilemap(key, url, mapData, format) Add a new tilemap to the Cache. Parameters

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Cache#getTilemapData()
  • References/Game Development/Phaser/Loader/Cache

getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either

2025-01-10 15:47:30
Cache#removeBinary()
  • References/Game Development/Phaser/Loader/Cache

removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have

2025-01-10 15:47:30
Cache.SOUND
  • References/Game Development/Phaser/Loader/Cache

[static] SOUND : number Source code:

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Loader#setPreloadSprite()
  • References/Game Development/Phaser/Loader/Loader

setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method

2025-01-10 15:47:30
Cache#getPhysicsData()
  • References/Game Development/Phaser/Loader/Cache

getPhysicsData(key, object, fixtureKey) → {object} Gets a Physics

2025-01-10 15:47:30
Cache#removeText()
  • References/Game Development/Phaser/Loader/Cache

removeText(key) Removes a text file from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

2025-01-10 15:47:30
Cache#autoResolveURL
  • References/Game Development/Phaser/Loader/Cache

autoResolveURL : boolean Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method.

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Cache#getSound()
  • References/Game Development/Phaser/Loader/Cache

getSound(key) → {Phaser.Sound}

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Cache#addImage()
  • References/Game Development/Phaser/Loader/Cache

addImage(key, url, data) → {object} Adds an Image file into the Cache. The file must have already

2025-01-10 15:47:30