reloadSoundComplete(key) Fires the onSoundUnlock event when the sound has completed reloading. Parameters
[static] JSON : number Source code:
addTilemap(key, url, mapData, format) Add a new tilemap to the Cache. Parameters
getFrameByIndex(key, index, cache) → {Phaser
addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)
new LoaderParser() Phaser.LoaderParser parses data objects from Phaser.Loader that need more preparation before they can be inserted
setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method
updateSound(key) Updates the sound object in the cache. Parameters
addBitmapFont(key, url, data, atlasData, atlasType, xSpacing, ySpacing)
autoResolveURL : boolean Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method.
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