addTilemap(key, url, mapData, format) Add a new tilemap to the Cache. Parameters
getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either
removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have
[static] SOUND : number Source code:
setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method
getPhysicsData(key, object, fixtureKey) → {object} Gets a Physics
removeText(key) Removes a text file from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
autoResolveURL : boolean Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method.
getSound(key) → {Phaser.Sound}
addImage(key, url, data) → {object} Adds an Image file into the Cache. The file must have already
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