Cache#getTextureFrame()
  • References/Game Development/Phaser/Loader/Cache

getTextureFrame(key) → {Phaser.Frame}

2025-01-10 15:47:30
Cache#isSoundReady()
  • References/Game Development/Phaser/Loader/Cache

isSoundReady(key) → {boolean} Check if the given sound is ready for playback.A sound is considered

2025-01-10 15:47:30
Cache#getJSON()
  • References/Game Development/Phaser/Loader/Cache

getJSON(key, clone) → {object} Gets a JSON object from the cache.

2025-01-10 15:47:30
Loader#start()
  • References/Game Development/Phaser/Loader/Loader

start() Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so.

2025-01-10 15:47:30
Loader#addSyncPoint()
  • References/Game Development/Phaser/Loader/Loader

addSyncPoint(type, key) → {Phaser.Loader}

2025-01-10 15:47:30
Cache#getKeys()
  • References/Game Development/Phaser/Loader/Cache

getKeys(cache) → {Array} Gets all keys used in the requested Cache

2025-01-10 15:47:30
Loader#audiosprite()
  • References/Game Development/Phaser/Loader/Loader

audiosprite(key, urls, jsonURL, jsonData, autoDecode)

2025-01-10 15:47:30
Loader#atlasXML()
  • References/Game Development/Phaser/Loader/Loader

atlasXML(key, textureURL, atlasURL, atlasData)

2025-01-10 15:47:30
Cache#addJSON()
  • References/Game Development/Phaser/Loader/Cache

addJSON(key, url, data) Add a new json object into the cache. Parameters

2025-01-10 15:47:30
Loader#path
  • References/Game Development/Phaser/Loader/Loader

path : string The value of path, if set, is placed before any relative file path given. For example:

2025-01-10 15:47:30