audiosprite(key, urls, jsonURL, jsonData, autoDecode)
hasLoaded : boolean True if all assets in the queue have finished loading. Source
getJSON(key, clone) → {object} Gets a JSON object from the cache.
atlasJSONArray(key, textureURL, atlasURL, atlasData)
start() Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so.
addJSON(key, url, data) Add a new json object into the cache. Parameters
removeXML(key) Removes a xml object from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
checkRenderTextureKey(key) → {boolean} Checks if the given key exists in the Render Texture Cache
addXML(key, url, data) Add a new xml object into the cache. Parameters
decodedSound(key, data) Add a new decoded sound. Parameters Name
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