getTextureFrame(key) → {Phaser.Frame}
isSoundReady(key) → {boolean} Check if the given sound is ready for playback.A sound is considered
getJSON(key, clone) → {object} Gets a JSON object from the cache.
start() Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so.
addSyncPoint(type, key) → {Phaser.Loader}
getKeys(cache) → {Array} Gets all keys used in the requested Cache
audiosprite(key, urls, jsonURL, jsonData, autoDecode)
atlasXML(key, textureURL, atlasURL, atlasData)
addJSON(key, url, data) Add a new json object into the cache. Parameters
path : string The value of path, if set, is placed before any relative file path given. For example:
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