isSoundReady(key) → {boolean} Check if the given sound is ready for playback.A sound is considered
addJSON(key, url, data) Add a new json object into the cache. Parameters
getKeys(cache) → {Array} Gets all keys used in the requested Cache
json(key, url, overwrite) → {
audiosprite(key, urls, jsonURL, jsonData, autoDecode)
hasLoaded : boolean True if all assets in the queue have finished loading. Source
getAssetIndex(type, key) → {number} Get the queue-index of the file/asset with a specific key.
start() Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so.
addXML(key, url, data) Add a new xml object into the cache. Parameters
checkJSONKey(key) → {boolean} Checks if the given key exists in the JSON Cache. Parameters
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