reloadSoundComplete(key) Fires the onSoundUnlock event when the sound has completed reloading. Parameters
addTilemap(key, url, mapData, format) Add a new tilemap to the Cache. Parameters
getFrameByIndex(key, index, cache) → {Phaser
addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)
setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method
addBitmapFont(key, url, data, atlasData, atlasType, xSpacing, ySpacing)
getText(key) → {object} Gets a Text object from the cache. The object is looked-up based
onPackComplete : Phaser.Signal This event is dispatched
getFrameCount(key, cache) → {number} Get the total number of frames
atlas(key, textureURL, atlasURL, atlasData, format)
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