Cache#removeBinary()
  • References/Game Development/Phaser/Loader/Cache

removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have

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Cache#checkTilemapKey()
  • References/Game Development/Phaser/Loader/Cache

checkTilemapKey(key) → {boolean} Checks if the given key exists in the Tilemap Cache.

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Cache.DEFAULT
  • References/Game Development/Phaser/Loader/Cache

[static] DEFAULT : PIXI.Texture

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Loader#isLoading
  • References/Game Development/Phaser/Loader/Loader

isLoading : boolean True if the Loader is in the process of loading the queue. Source

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Cache#destroy()
  • References/Game Development/Phaser/Loader/Cache

destroy() Clears the cache. Removes every local cache object reference.If an object in the cache has a destroy method

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Cache#getBinary()
  • References/Game Development/Phaser/Loader/Cache

getBinary(key) → {object} Gets a binary object from the cache. The object is looked-up based

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Cache#getSound()
  • References/Game Development/Phaser/Loader/Cache

getSound(key) → {Phaser.Sound}

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Cache#addBinary()
  • References/Game Development/Phaser/Loader/Cache

addBinary(key, binaryData) Add a binary object in to the cache. Parameters

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Cache#getBitmapData()
  • References/Game Development/Phaser/Loader/Cache

getBitmapData(key) → {Phaser.BitmapData}

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Cache#removeJSON()
  • References/Game Development/Phaser/Loader/Cache

removeJSON(key) Removes a json object from the cache. Note that this only removes it from the Phaser.Cache. If you still have

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