Cache#removeBinary()
  • References/Game Development/Phaser/Loader/Cache

removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have

2025-01-10 15:47:30
Cache#addImage()
  • References/Game Development/Phaser/Loader/Cache

addImage(key, url, data) → {object} Adds an Image file into the Cache. The file must have already

2025-01-10 15:47:30
Cache#getBinary()
  • References/Game Development/Phaser/Loader/Cache

getBinary(key) → {object} Gets a binary object from the cache. The object is looked-up based

2025-01-10 15:47:30
Cache#getXML()
  • References/Game Development/Phaser/Loader/Cache

getXML(key) → {object} Gets an XML object from the cache. The object is looked-up based on

2025-01-10 15:47:30
Loader.TEXTURE_ATLAS_JSON_HASH
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_JSON_HASH : number Source code:

2025-01-10 15:47:30
Cache#addSound()
  • References/Game Development/Phaser/Loader/Cache

addSound(key, url, data, webAudio, audioTag) Adds a Sound file into the Cache. The file must have already been loaded, typically via

2025-01-10 15:47:30
Cache#checkImageKey()
  • References/Game Development/Phaser/Loader/Cache

checkImageKey(key) → {boolean} Checks if the given key exists in the Image Cache. Note that this

2025-01-10 15:47:30
Cache.TEXT
  • References/Game Development/Phaser/Loader/Cache

[static] TEXT : number Source code:

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Cache#removeSound()
  • References/Game Development/Phaser/Loader/Cache

removeSound(key) Removes a sound from the cache. If any Phaser.Sound objects use the audio file in the cache that

2025-01-10 15:47:30
Cache#addRenderTexture()
  • References/Game Development/Phaser/Loader/Cache

addRenderTexture(key, texture) Add a new Phaser.RenderTexture in to the cache. Parameters

2025-01-10 15:47:30