Cache.SOUND
  • References/Game Development/Phaser/Loader/Cache

[static] SOUND : number Source code:

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Cache#getTilemapData()
  • References/Game Development/Phaser/Loader/Cache

getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either

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Cache#getURL()
  • References/Game Development/Phaser/Loader/Cache

getURL(url) → {object} Get a cached object by the URL.This only returns a value if you set

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Cache.TEXT
  • References/Game Development/Phaser/Loader/Cache

[static] TEXT : number Source code:

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Cache#removeSound()
  • References/Game Development/Phaser/Loader/Cache

removeSound(key) Removes a sound from the cache. If any Phaser.Sound objects use the audio file in the cache that

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Cache#getXML()
  • References/Game Development/Phaser/Loader/Cache

getXML(key) → {object} Gets an XML object from the cache. The object is looked-up based on

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Loader.TEXTURE_ATLAS_JSON_HASH
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_JSON_HASH : number Source code:

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LoaderParser.xmlBitmapFont()
  • References/Game Development/Phaser/Loader/LoaderParser

<static> xmlBitmapFont(xml, baseTexture, xSpacing, ySpacing)

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Cache#checkURL()
  • References/Game Development/Phaser/Loader/Cache

checkURL(url) → {boolean} Checks if the given URL has been loaded into the Cache.This method

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Cache.TEXTURE
  • References/Game Development/Phaser/Loader/Cache

[static] TEXTURE : number Source code:

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