Cache#autoResolveURL
  • References/Game Development/Phaser/Loader/Cache

autoResolveURL : boolean Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method.

2025-01-10 15:47:30
LoaderParser#LoaderParser
  • References/Game Development/Phaser/Loader/LoaderParser

new LoaderParser() Phaser.LoaderParser parses data objects from Phaser.Loader that need more preparation before they can be inserted

2025-01-10 15:47:30
Loader#image()
  • References/Game Development/Phaser/Loader/Loader

image(key, url, overwrite) → {

2025-01-10 15:47:30
Cache#addShader()
  • References/Game Development/Phaser/Loader/Cache

addShader(key, url, data) Adds a Fragment Shader in to the Cache. The file must have already been loaded, typically via Phaser.Loader

2025-01-10 15:47:30
Cache#removeVideo()
  • References/Game Development/Phaser/Loader/Cache

removeVideo(key) Removes a video from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

2025-01-10 15:47:30
Loader#bitmapFont()
  • References/Game Development/Phaser/Loader/Loader

bitmapFont(key, textureURL, atlasURL, atlasData, xSpacing, ySpacing) → {

2025-01-10 15:47:30
Cache.BITMAPDATA
  • References/Game Development/Phaser/Loader/Cache

[static] BITMAPDATA : number Source code:

2025-01-10 15:47:30
Cache.TEXTURE
  • References/Game Development/Phaser/Loader/Cache

[static] TEXTURE : number Source code:

2025-01-10 15:47:30
Cache#addSound()
  • References/Game Development/Phaser/Loader/Cache

addSound(key, url, data, webAudio, audioTag) Adds a Sound file into the Cache. The file must have already been loaded, typically via

2025-01-10 15:47:30
Cache#getXML()
  • References/Game Development/Phaser/Loader/Cache

getXML(key) → {object} Gets an XML object from the cache. The object is looked-up based on

2025-01-10 15:47:30