removeVideo(key) Removes a video from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
<static> jsonBitmapFont(json, baseTexture, xSpacing, ySpacing)
spritesheet(key, url, frameWidth, frameHeight, frameMax, margin, spacing)
addSound(key, url, data, webAudio, audioTag) Adds a Sound file into the Cache. The file must have already been loaded, typically via
removeImage(key, destroyBaseTexture) Removes an image from the cache. You can optionally elect
checkImageKey(key) → {boolean} Checks if the given key exists in the Image Cache. Note that this
addShader(key, url, data) Adds a Fragment Shader in to the Cache. The file must have already been loaded, typically via Phaser.Loader
removeShader(key) Removes a shader from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
checkSoundKey(key) → {boolean} Checks if the given key exists in the Sound Cache. Parameters
checkBitmapDataKey(key) → {boolean} Checks if the given key exists in the BitmapData Cache.
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