removeSound(key) Removes a sound from the cache. If any Phaser.Sound objects use the audio file in the cache that
spritesheet(key, url, frameWidth, frameHeight, frameMax, margin, spacing)
<static> jsonBitmapFont(json, baseTexture, xSpacing, ySpacing)
new Cache(game) Phaser has one single cache in which it stores all assets. The cache is split up into sections, such as images
checkCanvasKey(key) → {boolean} Checks if the given key exists in the Canvas Cache. Parameters
addRenderTexture(key, texture) Add a new Phaser.RenderTexture in to the cache. Parameters
checkTextKey(key) → {boolean} Checks if the given key exists in the Text Cache. Parameters
removeRenderTexture(key) Removes a Render Texture from the cache. Note that this only removes it from the Phaser.Cache. If you
reloadSound(key) Reload a Sound file from the server. Parameters
checkBitmapDataKey(key) → {boolean} Checks if the given key exists in the BitmapData Cache.
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