Cache#removeVideo()
  • References/Game Development/Phaser/Loader/Cache

removeVideo(key) Removes a video from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

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LoaderParser.jsonBitmapFont()
  • References/Game Development/Phaser/Loader/LoaderParser

<static> jsonBitmapFont(json, baseTexture, xSpacing, ySpacing)

2025-01-10 15:47:30
Loader#spritesheet()
  • References/Game Development/Phaser/Loader/Loader

spritesheet(key, url, frameWidth, frameHeight, frameMax, margin, spacing)

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Cache#addSound()
  • References/Game Development/Phaser/Loader/Cache

addSound(key, url, data, webAudio, audioTag) Adds a Sound file into the Cache. The file must have already been loaded, typically via

2025-01-10 15:47:30
Cache#removeImage()
  • References/Game Development/Phaser/Loader/Cache

removeImage(key, destroyBaseTexture) Removes an image from the cache. You can optionally elect

2025-01-10 15:47:30
Cache#checkImageKey()
  • References/Game Development/Phaser/Loader/Cache

checkImageKey(key) → {boolean} Checks if the given key exists in the Image Cache. Note that this

2025-01-10 15:47:30
Cache#addShader()
  • References/Game Development/Phaser/Loader/Cache

addShader(key, url, data) Adds a Fragment Shader in to the Cache. The file must have already been loaded, typically via Phaser.Loader

2025-01-10 15:47:30
Cache#removeShader()
  • References/Game Development/Phaser/Loader/Cache

removeShader(key) Removes a shader from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

2025-01-10 15:47:30
Cache#checkSoundKey()
  • References/Game Development/Phaser/Loader/Cache

checkSoundKey(key) → {boolean} Checks if the given key exists in the Sound Cache. Parameters

2025-01-10 15:47:30
Cache#checkBitmapDataKey()
  • References/Game Development/Phaser/Loader/Cache

checkBitmapDataKey(key) → {boolean} Checks if the given key exists in the BitmapData Cache.

2025-01-10 15:47:30