Cache#removeVideo()
  • References/Game Development/Phaser/Loader/Cache

removeVideo(key) Removes a video from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

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Cache.BITMAPDATA
  • References/Game Development/Phaser/Loader/Cache

[static] BITMAPDATA : number Source code:

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Cache.TEXTURE
  • References/Game Development/Phaser/Loader/Cache

[static] TEXTURE : number Source code:

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Loader#enableParallel
  • References/Game Development/Phaser/Loader/Loader

enableParallel : boolean If true (the default) then parallel downloading will be enabled. To disable all parallel downloads

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Loader#physics()
  • References/Game Development/Phaser/Loader/Loader

physics(key, url, data, format) → {

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Cache#checkCanvasKey()
  • References/Game Development/Phaser/Loader/Cache

checkCanvasKey(key) → {boolean} Checks if the given key exists in the Canvas Cache. Parameters

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LoaderParser.jsonBitmapFont()
  • References/Game Development/Phaser/Loader/LoaderParser

<static> jsonBitmapFont(json, baseTexture, xSpacing, ySpacing)

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Cache#checkBitmapDataKey()
  • References/Game Development/Phaser/Loader/Cache

checkBitmapDataKey(key) → {boolean} Checks if the given key exists in the BitmapData Cache.

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Cache.XML
  • References/Game Development/Phaser/Loader/Cache

[static] XML : number Source code:

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Cache#checkKey()
  • References/Game Development/Phaser/Loader/Cache

checkKey(cache, key) → {boolean} Checks if a key for the given cache object type exists.

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