Cache#removeSound()
  • References/Game Development/Phaser/Loader/Cache

removeSound(key) Removes a sound from the cache. If any Phaser.Sound objects use the audio file in the cache that

2025-01-10 15:47:30
Loader#spritesheet()
  • References/Game Development/Phaser/Loader/Loader

spritesheet(key, url, frameWidth, frameHeight, frameMax, margin, spacing)

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LoaderParser.jsonBitmapFont()
  • References/Game Development/Phaser/Loader/LoaderParser

<static> jsonBitmapFont(json, baseTexture, xSpacing, ySpacing)

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Cache#Cache
  • References/Game Development/Phaser/Loader/Cache

new Cache(game) Phaser has one single cache in which it stores all assets. The cache is split up into sections, such as images

2025-01-10 15:47:30
Cache#checkCanvasKey()
  • References/Game Development/Phaser/Loader/Cache

checkCanvasKey(key) → {boolean} Checks if the given key exists in the Canvas Cache. Parameters

2025-01-10 15:47:30
Cache#addRenderTexture()
  • References/Game Development/Phaser/Loader/Cache

addRenderTexture(key, texture) Add a new Phaser.RenderTexture in to the cache. Parameters

2025-01-10 15:47:30
Cache#checkTextKey()
  • References/Game Development/Phaser/Loader/Cache

checkTextKey(key) → {boolean} Checks if the given key exists in the Text Cache. Parameters

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Cache#removeRenderTexture()
  • References/Game Development/Phaser/Loader/Cache

removeRenderTexture(key) Removes a Render Texture from the cache. Note that this only removes it from the Phaser.Cache. If you

2025-01-10 15:47:30
Cache#reloadSound()
  • References/Game Development/Phaser/Loader/Cache

reloadSound(key) Reload a Sound file from the server. Parameters

2025-01-10 15:47:30
Cache#checkBitmapDataKey()
  • References/Game Development/Phaser/Loader/Cache

checkBitmapDataKey(key) → {boolean} Checks if the given key exists in the BitmapData Cache.

2025-01-10 15:47:30