[static] SHADER : number Source code:
addTextureAtlas(key, url, data, atlasData, format) Add a new texture atlas to the Cache. Parameters
removeBitmapData(key) Removes a bitmap data from the cache. Note that this only removes it from the Phaser.Cache. If you still
onSoundUnlock : Phaser.Signal This event is dispatched
[static] XML : number Source code:
removeTextureAtlas(key) Removes a Texture Atlas from the cache. Note that this only removes it from the Phaser.Cache. If you
checkKey(cache, key) → {boolean} Checks if a key for the given cache object type exists.
progress The rounded load progress percentage value (from 0 to 100). See Phaser
getSoundData(key) → {object} Gets a raw Sound data object from the cache. The object is looked-up
removeTilemap(key) Removes a tilemap from the cache. Note that this only removes it from the Phaser.Cache. If you still have
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