Cache.VIDEO
  • References/Game Development/Phaser/Loader/Cache

[static] VIDEO : number Source code:

2025-01-10 15:47:30
Cache#removeBitmapData()
  • References/Game Development/Phaser/Loader/Cache

removeBitmapData(key) Removes a bitmap data from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Cache#reloadSound()
  • References/Game Development/Phaser/Loader/Cache

reloadSound(key) Reload a Sound file from the server. Parameters

2025-01-10 15:47:30
Loader.TEXTURE_ATLAS_JSON_PYXEL
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_JSON_PYXEL : number Source code:

2025-01-10 15:47:30
Cache.BITMAPFONT
  • References/Game Development/Phaser/Loader/Cache

[static] BITMAPFONT : number Source code:

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Cache#addTextureAtlas()
  • References/Game Development/Phaser/Loader/Cache

addTextureAtlas(key, url, data, atlasData, format) Add a new texture atlas to the Cache. Parameters

2025-01-10 15:47:30
Loader#xml()
  • References/Game Development/Phaser/Loader/Loader

xml(key, url, overwrite) → {

2025-01-10 15:47:30
Cache#getImage()
  • References/Game Development/Phaser/Loader/Cache

getImage(key, full) → {Image} Gets a

2025-01-10 15:47:30
Cache#removeBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

removeBitmapFont(key) Removes a bitmap font from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Cache.SHADER
  • References/Game Development/Phaser/Loader/Cache

[static] SHADER : number Source code:

2025-01-10 15:47:30