Cache#removeShader()
  • References/Game Development/Phaser/Loader/Cache

removeShader(key) Removes a shader from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

2025-01-10 15:47:30
Cache#addPhysicsData()
  • References/Game Development/Phaser/Loader/Cache

addPhysicsData(key, url, JSONData, format) Add a new physics data object to the Cache. Parameters

2025-01-10 15:47:30
Cache#onSoundUnlock
  • References/Game Development/Phaser/Loader/Cache

onSoundUnlock : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
Cache#checkSoundKey()
  • References/Game Development/Phaser/Loader/Cache

checkSoundKey(key) → {boolean} Checks if the given key exists in the Sound Cache. Parameters

2025-01-10 15:47:30
Cache#addTextureAtlas()
  • References/Game Development/Phaser/Loader/Cache

addTextureAtlas(key, url, data, atlasData, format) Add a new texture atlas to the Cache. Parameters

2025-01-10 15:47:30
Cache.SHADER
  • References/Game Development/Phaser/Loader/Cache

[static] SHADER : number Source code:

2025-01-10 15:47:30
Loader#useXDomainRequest
  • References/Game Development/Phaser/Loader/Loader

useXDomainRequest : boolean This method is deprecated and should not be used. It may be removed in the future.

2025-01-10 15:47:30
Loader#progressFloat
  • References/Game Development/Phaser/Loader/Loader

progressFloat The non-rounded load progress value (from 0.0 to 100.0). A general indicator of the progress.It is possible for the progress to decrease

2025-01-10 15:47:30
Cache#removeTextureAtlas()
  • References/Game Development/Phaser/Loader/Cache

removeTextureAtlas(key) Removes a Texture Atlas from the cache. Note that this only removes it from the Phaser.Cache. If you

2025-01-10 15:47:30
Cache.VIDEO
  • References/Game Development/Phaser/Loader/Cache

[static] VIDEO : number Source code:

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