Cache#removeBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

removeBitmapFont(key) Removes a bitmap font from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Cache.SHADER
  • References/Game Development/Phaser/Loader/Cache

[static] SHADER : number Source code:

2025-01-10 15:47:30
Cache#removeRenderTexture()
  • References/Game Development/Phaser/Loader/Cache

removeRenderTexture(key) Removes a Render Texture from the cache. Note that this only removes it from the Phaser.Cache. If you

2025-01-10 15:47:30
Loader#text()
  • References/Game Development/Phaser/Loader/Loader

text(key, url, overwrite) → {

2025-01-10 15:47:30
Cache#checkSoundKey()
  • References/Game Development/Phaser/Loader/Cache

checkSoundKey(key) → {boolean} Checks if the given key exists in the Sound Cache. Parameters

2025-01-10 15:47:30
Loader#useXDomainRequest
  • References/Game Development/Phaser/Loader/Loader

useXDomainRequest : boolean This method is deprecated and should not be used. It may be removed in the future.

2025-01-10 15:47:30
Cache#getSoundData()
  • References/Game Development/Phaser/Loader/Cache

getSoundData(key) → {object} Gets a raw Sound data object from the cache. The object is looked-up

2025-01-10 15:47:30
Cache#removeTextureAtlas()
  • References/Game Development/Phaser/Loader/Cache

removeTextureAtlas(key) Removes a Texture Atlas from the cache. Note that this only removes it from the Phaser.Cache. If you

2025-01-10 15:47:30
Cache.IMAGE
  • References/Game Development/Phaser/Loader/Cache

[static] IMAGE : number Source code:

2025-01-10 15:47:30
Cache#addPhysicsData()
  • References/Game Development/Phaser/Loader/Cache

addPhysicsData(key, url, JSONData, format) Add a new physics data object to the Cache. Parameters

2025-01-10 15:47:30