Cache#getSoundData()
  • References/Game Development/Phaser/Loader/Cache

getSoundData(key) → {object} Gets a raw Sound data object from the cache. The object is looked-up

2025-01-10 15:47:30
Cache#removeBitmapData()
  • References/Game Development/Phaser/Loader/Cache

removeBitmapData(key) Removes a bitmap data from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Cache#checkKey()
  • References/Game Development/Phaser/Loader/Cache

checkKey(cache, key) → {boolean} Checks if a key for the given cache object type exists.

2025-01-10 15:47:30
Cache#hasFrameData()
  • References/Game Development/Phaser/Loader/Cache

hasFrameData(key, cache) → {boolean} Check if the FrameData for the

2025-01-10 15:47:30
Loader#onFileComplete
  • References/Game Development/Phaser/Loader/Loader

onFileComplete : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
Cache.XML
  • References/Game Development/Phaser/Loader/Cache

[static] XML : number Source code:

2025-01-10 15:47:30
Loader#xml()
  • References/Game Development/Phaser/Loader/Loader

xml(key, url, overwrite) → {

2025-01-10 15:47:30
Cache#removeTilemap()
  • References/Game Development/Phaser/Loader/Cache

removeTilemap(key) Removes a tilemap from the cache. Note that this only removes it from the Phaser.Cache. If you still have

2025-01-10 15:47:30
Loader#headers
  • References/Game Development/Phaser/Loader/Loader

headers : Object Used to map the application mime-types to to the Accept header in XHR requests.If you don't require these

2025-01-10 15:47:30
Loader#audio()
  • References/Game Development/Phaser/Loader/Loader

audio(key, urls, autoDecode) → {Phaser

2025-01-10 15:47:30