Loader.TEXTURE_ATLAS_JSON_PYXEL
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_JSON_PYXEL : number Source code:

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Cache#addPhysicsData()
  • References/Game Development/Phaser/Loader/Cache

addPhysicsData(key, url, JSONData, format) Add a new physics data object to the Cache. Parameters

2025-01-10 15:47:30
Cache#getFrame()
  • References/Game Development/Phaser/Loader/Cache

getFrame(key, cache) → {Phaser.Frame}

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Cache.VIDEO
  • References/Game Development/Phaser/Loader/Cache

[static] VIDEO : number Source code:

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Cache.MISSING
  • References/Game Development/Phaser/Loader/Cache

[static] MISSING : PIXI.Texture

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Cache#removeBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

removeBitmapFont(key) Removes a bitmap font from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Loader#headers
  • References/Game Development/Phaser/Loader/Loader

headers : Object Used to map the application mime-types to to the Accept header in XHR requests.If you don't require these

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Cache#getCanvas()
  • References/Game Development/Phaser/Loader/Cache

getCanvas(key) → {object} Gets a Canvas object from the cache. The object is looked-up based

2025-01-10 15:47:30
Loader#tilemap()
  • References/Game Development/Phaser/Loader/Loader

tilemap(key, url, data, format) → {

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Loader#xml()
  • References/Game Development/Phaser/Loader/Loader

xml(key, url, overwrite) → {

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