Loader#onLoadStart
  • References/Game Development/Phaser/Loader/Loader

onLoadStart : Phaser.Signal This event is dispatched

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Cache#addCanvas()
  • References/Game Development/Phaser/Loader/Cache

addCanvas(key, canvas, context) Add a new canvas object in to the cache. Parameters

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Loader#baseURL
  • References/Game Development/Phaser/Loader/Loader

baseURL : string If you want to append a URL before the path of any asset you can set this here.Useful if allowing the asset

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Cache#checkXMLKey()
  • References/Game Development/Phaser/Loader/Cache

checkXMLKey(key) → {boolean} Checks if the given key exists in the XML Cache. Parameters

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Cache.RENDER_TEXTURE
  • References/Game Development/Phaser/Loader/Cache

[static] RENDER_TEXTURE : number Source code:

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Cache#game
  • References/Game Development/Phaser/Loader/Cache

game : Phaser.Game Local reference to game.

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Loader.TEXTURE_ATLAS_JSON_ARRAY
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_JSON_ARRAY : number Source code:

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Cache.BINARY
  • References/Game Development/Phaser/Loader/Cache

[static] BINARY : number Source code:

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Loader#binary()
  • References/Game Development/Phaser/Loader/Loader

binary(key, url, callback, callbackContext) → {

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Loader#getAsset()
  • References/Game Development/Phaser/Loader/Loader

getAsset(type, key) → {any} Find a file/asset with a specific key. Only assets in the download

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