onLoadStart : Phaser.Signal This event is dispatched
addCanvas(key, canvas, context) Add a new canvas object in to the cache. Parameters
baseURL : string If you want to append a URL before the path of any asset you can set this here.Useful if allowing the asset
checkXMLKey(key) → {boolean} Checks if the given key exists in the XML Cache. Parameters
[static] RENDER_TEXTURE : number Source code:
game : Phaser.Game Local reference to game.
[static] TEXTURE_ATLAS_JSON_ARRAY : number Source code:
[static] BINARY : number Source code:
binary(key, url, callback, callbackContext) → {
getAsset(type, key) → {any} Find a file/asset with a specific key. Only assets in the download
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