images(keys, urls) → {Phaser.Loader}
game : Phaser.Game Local reference to game.
addBitmapData(key, bitmapData, frameData) → {
checkVideoKey(key) → {boolean} Checks if the given key exists in the Video Cache. Parameters
script(key, url, callback, callbackContext) → {
[static] PHYSICS_PHASER_JSON : number Source code:
binary(key, url, callback, callbackContext) → {
getAsset(type, key) → {any} Find a file/asset with a specific key. Only assets in the download
onLoadComplete : Phaser.Signal This event is dispatched
[static] TEXTURE_ATLAS_XML_STARLING : number Source code:
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