getRenderTexture(key) → {Object} Gets a RenderTexture object from the cache. The object is
checkBinaryKey(key) → {boolean} Checks if the given key exists in the Binary Cache. Parameters
checkTextureKey(key) → {boolean} Checks if the given key exists in the Texture Cache.
shader(key, url, overwrite) → {
addVideo(key, url, data, isBlob) Adds a Video file into the Cache. The file must have already been loaded, typically via Phaser.Loader
images(keys, urls) → {Phaser.Loader}
script(key, url, callback, callbackContext) → {
removeSpriteSheet(key) Removes a Sprite Sheet from the cache. Note that this only removes it from the Phaser.Cache. If you still
getFrameByName(key, name, cache) → {Phaser
onLoadComplete : Phaser.Signal This event is dispatched
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