onLoadComplete : Phaser.Signal This event is dispatched
[static] TEXTURE_ATLAS_XML_STARLING : number Source code:
onLoadStart : Phaser.Signal This event is dispatched
[static] PHYSICS_LIME_CORONA_JSON : number Source code:
baseURL : string If you want to append a URL before the path of any asset you can set this here.Useful if allowing the asset
shader(key, url, overwrite) → {
[static] RENDER_TEXTURE : number Source code:
getFrameByName(key, name, cache) → {Phaser
checkTextureKey(key) → {boolean} Checks if the given key exists in the Texture Cache.
video(key, urls, loadEvent, asBlob) → {
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