Cache#getRenderTexture()
  • References/Game Development/Phaser/Loader/Cache

getRenderTexture(key) → {Object} Gets a RenderTexture object from the cache. The object is

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Cache#checkBinaryKey()
  • References/Game Development/Phaser/Loader/Cache

checkBinaryKey(key) → {boolean} Checks if the given key exists in the Binary Cache. Parameters

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Cache#checkTextureKey()
  • References/Game Development/Phaser/Loader/Cache

checkTextureKey(key) → {boolean} Checks if the given key exists in the Texture Cache.

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Loader#shader()
  • References/Game Development/Phaser/Loader/Loader

shader(key, url, overwrite) → {

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Cache#addVideo()
  • References/Game Development/Phaser/Loader/Cache

addVideo(key, url, data, isBlob) Adds a Video file into the Cache. The file must have already been loaded, typically via Phaser.Loader

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Loader#images()
  • References/Game Development/Phaser/Loader/Loader

images(keys, urls) → {Phaser.Loader}

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Loader#script()
  • References/Game Development/Phaser/Loader/Loader

script(key, url, callback, callbackContext) → {

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Cache#removeSpriteSheet()
  • References/Game Development/Phaser/Loader/Cache

removeSpriteSheet(key) Removes a Sprite Sheet from the cache. Note that this only removes it from the Phaser.Cache. If you still

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Cache#getFrameByName()
  • References/Game Development/Phaser/Loader/Cache

getFrameByName(key, name, cache) → {Phaser

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Loader#onLoadComplete
  • References/Game Development/Phaser/Loader/Loader

onLoadComplete : Phaser.Signal This event is dispatched

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