Loader#onLoadComplete
  • References/Game Development/Phaser/Loader/Loader

onLoadComplete : Phaser.Signal This event is dispatched

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Loader.TEXTURE_ATLAS_XML_STARLING
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_XML_STARLING : number Source code:

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Loader#onLoadStart
  • References/Game Development/Phaser/Loader/Loader

onLoadStart : Phaser.Signal This event is dispatched

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Loader.PHYSICS_LIME_CORONA_JSON
  • References/Game Development/Phaser/Loader/Loader

[static] PHYSICS_LIME_CORONA_JSON : number Source code:

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Loader#baseURL
  • References/Game Development/Phaser/Loader/Loader

baseURL : string If you want to append a URL before the path of any asset you can set this here.Useful if allowing the asset

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Loader#shader()
  • References/Game Development/Phaser/Loader/Loader

shader(key, url, overwrite) → {

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Cache.RENDER_TEXTURE
  • References/Game Development/Phaser/Loader/Cache

[static] RENDER_TEXTURE : number Source code:

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Cache#getFrameByName()
  • References/Game Development/Phaser/Loader/Cache

getFrameByName(key, name, cache) → {Phaser

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Cache#checkTextureKey()
  • References/Game Development/Phaser/Loader/Cache

checkTextureKey(key) → {boolean} Checks if the given key exists in the Texture Cache.

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Loader#video()
  • References/Game Development/Phaser/Loader/Loader

video(key, urls, loadEvent, asBlob) → {

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