Cache#checkJSONKey()
  • References/Game Development/Phaser/Loader/Cache

checkJSONKey(key) → {boolean} Checks if the given key exists in the JSON Cache. Parameters

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Loader#onFileError
  • References/Game Development/Phaser/Loader/Loader

onFileError : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
Cache#checkBitmapFontKey()
  • References/Game Development/Phaser/Loader/Cache

checkBitmapFontKey(key) → {boolean} Checks if the given key exists in the BitmapFont Cache.

2025-01-10 15:47:30
Cache#decodedSound()
  • References/Game Development/Phaser/Loader/Cache

decodedSound(key, data) Add a new decoded sound. Parameters Name

2025-01-10 15:47:30
Loader#getAssetIndex()
  • References/Game Development/Phaser/Loader/Loader

getAssetIndex(type, key) → {number} Get the queue-index of the file/asset with a specific key.

2025-01-10 15:47:30
Cache#removePhysics()
  • References/Game Development/Phaser/Loader/Cache

removePhysics(key) Removes a physics data file from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Cache#checkPhysicsKey()
  • References/Game Development/Phaser/Loader/Cache

checkPhysicsKey(key) → {boolean} Checks if the given key exists in the Physics Cache.

2025-01-10 15:47:30
Cache#removeXML()
  • References/Game Development/Phaser/Loader/Cache

removeXML(key) Removes a xml object from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

2025-01-10 15:47:30
Loader#hasLoaded
  • References/Game Development/Phaser/Loader/Loader

hasLoaded : boolean True if all assets in the queue have finished loading. Source

2025-01-10 15:47:30
Loader#json()
  • References/Game Development/Phaser/Loader/Loader

json(key, url, overwrite) → {

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