Cache.TILEMAP
  • References/Game Development/Phaser/Loader/Cache

[static] TILEMAP : number Source code:

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Loader#crossOrigin
  • References/Game Development/Phaser/Loader/Loader

crossOrigin : boolean | string The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'.

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Loader#atlasXML()
  • References/Game Development/Phaser/Loader/Loader

atlasXML(key, textureURL, atlasURL, atlasData)

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Loader#addSyncPoint()
  • References/Game Development/Phaser/Loader/Loader

addSyncPoint(type, key) → {Phaser.Loader}

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Cache#removeCanvas()
  • References/Game Development/Phaser/Loader/Cache

removeCanvas(key) Removes a canvas from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

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Loader#onFileError
  • References/Game Development/Phaser/Loader/Loader

onFileError : Phaser.Signal This event is dispatched

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Loader#path
  • References/Game Development/Phaser/Loader/Loader

path : string The value of path, if set, is placed before any relative file path given. For example:

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Cache#removeXML()
  • References/Game Development/Phaser/Loader/Cache

removeXML(key) Removes a xml object from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

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Cache#checkRenderTextureKey()
  • References/Game Development/Phaser/Loader/Cache

checkRenderTextureKey(key) → {boolean} Checks if the given key exists in the Render Texture Cache

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Cache#getTextureFrame()
  • References/Game Development/Phaser/Loader/Cache

getTextureFrame(key) → {Phaser.Frame}

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