Cache#game
  • References/Game Development/Phaser/Loader/Cache

game : Phaser.Game Local reference to game.

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Cache#removeSpriteSheet()
  • References/Game Development/Phaser/Loader/Cache

removeSpriteSheet(key) Removes a Sprite Sheet from the cache. Note that this only removes it from the Phaser.Cache. If you still

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Cache.TILEMAP
  • References/Game Development/Phaser/Loader/Cache

[static] TILEMAP : number Source code:

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Cache#getBaseTexture()
  • References/Game Development/Phaser/Loader/Cache

getBaseTexture(key, cache) → {

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Cache#removeCanvas()
  • References/Game Development/Phaser/Loader/Cache

removeCanvas(key) Removes a canvas from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

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Cache#checkBitmapFontKey()
  • References/Game Development/Phaser/Loader/Cache

checkBitmapFontKey(key) → {boolean} Checks if the given key exists in the BitmapFont Cache.

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Cache#checkPhysicsKey()
  • References/Game Development/Phaser/Loader/Cache

checkPhysicsKey(key) → {boolean} Checks if the given key exists in the Physics Cache.

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Cache#getTextureFrame()
  • References/Game Development/Phaser/Loader/Cache

getTextureFrame(key) → {Phaser.Frame}

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Cache#removePhysics()
  • References/Game Development/Phaser/Loader/Cache

removePhysics(key) Removes a physics data file from the cache. Note that this only removes it from the Phaser.Cache. If you still

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Cache#checkJSONKey()
  • References/Game Development/Phaser/Loader/Cache

checkJSONKey(key) → {boolean} Checks if the given key exists in the JSON Cache. Parameters

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