checkShaderKey(key) → {boolean} Checks if the given key exists in the Fragment Shader Cache.
[static] PHYSICS_LIME_CORONA_JSON : number Source code:
checkBitmapFontKey(key) → {boolean} Checks if the given key exists in the BitmapFont Cache.
decodedSound(key, data) Add a new decoded sound. Parameters Name
checkPhysicsKey(key) → {boolean} Checks if the given key exists in the Physics Cache.
removePhysics(key) Removes a physics data file from the cache. Note that this only removes it from the Phaser.Cache. If you still
getJSON(key, clone) → {object} Gets a JSON object from the cache.
resetLocked : boolean If true all calls to Loader.reset will be ignored. Useful if you need to create a load queue before swapping
atlasJSONArray(key, textureURL, atlasURL, atlasData)
getBaseTexture(key, cache) → {
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