getItem(key, cache, method, property) → {object}
removeSpriteSheet(key) Removes a Sprite Sheet from the cache. Note that this only removes it from the Phaser.Cache. If you still
resetLocked : boolean If true all calls to Loader.reset will be ignored. Useful if you need to create a load queue before swapping
atlasJSONArray(key, textureURL, atlasURL, atlasData)
removeCanvas(key) Removes a canvas from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
getBaseTexture(key, cache) → {
[static] TILEMAP : number Source code:
crossOrigin : boolean | string The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'.
checkRenderTextureKey(key) → {boolean} Checks if the given key exists in the Render Texture Cache
addXML(key, url, data) Add a new xml object into the cache. Parameters
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