game : Phaser.Game Local reference to game.
removeSpriteSheet(key) Removes a Sprite Sheet from the cache. Note that this only removes it from the Phaser.Cache. If you still
[static] TILEMAP : number Source code:
getBaseTexture(key, cache) → {
removeCanvas(key) Removes a canvas from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
checkBitmapFontKey(key) → {boolean} Checks if the given key exists in the BitmapFont Cache.
checkPhysicsKey(key) → {boolean} Checks if the given key exists in the Physics Cache.
getTextureFrame(key) → {Phaser.Frame}
removePhysics(key) Removes a physics data file from the cache. Note that this only removes it from the Phaser.Cache. If you still
checkJSONKey(key) → {boolean} Checks if the given key exists in the JSON Cache. Parameters
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