Cache#getItem()
  • References/Game Development/Phaser/Loader/Cache

getItem(key, cache, method, property) → {object}

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Cache#removeSpriteSheet()
  • References/Game Development/Phaser/Loader/Cache

removeSpriteSheet(key) Removes a Sprite Sheet from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Loader#resetLocked
  • References/Game Development/Phaser/Loader/Loader

resetLocked : boolean If true all calls to Loader.reset will be ignored. Useful if you need to create a load queue before swapping

2025-01-10 15:47:30
Loader#atlasJSONArray()
  • References/Game Development/Phaser/Loader/Loader

atlasJSONArray(key, textureURL, atlasURL, atlasData)

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Cache#removeCanvas()
  • References/Game Development/Phaser/Loader/Cache

removeCanvas(key) Removes a canvas from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

2025-01-10 15:47:30
Cache#getBaseTexture()
  • References/Game Development/Phaser/Loader/Cache

getBaseTexture(key, cache) → {

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Cache.TILEMAP
  • References/Game Development/Phaser/Loader/Cache

[static] TILEMAP : number Source code:

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Loader#crossOrigin
  • References/Game Development/Phaser/Loader/Loader

crossOrigin : boolean | string The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'.

2025-01-10 15:47:30
Cache#checkRenderTextureKey()
  • References/Game Development/Phaser/Loader/Cache

checkRenderTextureKey(key) → {boolean} Checks if the given key exists in the Render Texture Cache

2025-01-10 15:47:30
Cache#addXML()
  • References/Game Development/Phaser/Loader/Cache

addXML(key, url, data) Add a new xml object into the cache. Parameters

2025-01-10 15:47:30