isLoading : boolean True if the Loader is in the process of loading the queue. Source
_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties:
onPackComplete : Phaser.Signal This event is dispatched
atlas(key, textureURL, atlasURL, atlasData, format)
onFileStart : Phaser.Signal This event is dispatched
image(key, url, overwrite) → {
pack(key, url, data, callbackContext) → {
atlasJSONHash(key, textureURL, atlasURL, atlasData)
setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method
new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The
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