withSyncPoints(callback, callbackContext) → {
image(key, url, overwrite) → {
onPackComplete : Phaser.Signal This event is dispatched
atlasJSONHash(key, textureURL, atlasURL, atlasData)
pack(key, url, data, callbackContext) → {
isLoading : boolean True if the Loader is in the process of loading the queue. Source
setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method
onFileStart : Phaser.Signal This event is dispatched
new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The
atlas(key, textureURL, atlasURL, atlasData, format)
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