Loader#headers
  • References/Game Development/Phaser/Loader/Loader

headers : Object Used to map the application mime-types to to the Accept header in XHR requests.If you don't require these

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Loader#audio()
  • References/Game Development/Phaser/Loader/Loader

audio(key, urls, autoDecode) → {Phaser

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Loader.TEXTURE_ATLAS_JSON_PYXEL
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_JSON_PYXEL : number Source code:

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Loader#text()
  • References/Game Development/Phaser/Loader/Loader

text(key, url, overwrite) → {

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Loader#progress
  • References/Game Development/Phaser/Loader/Loader

progress The rounded load progress percentage value (from 0 to 100). See Phaser

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Loader#tilemap()
  • References/Game Development/Phaser/Loader/Loader

tilemap(key, url, data, format) → {

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Loader.TEXTURE_ATLAS_JSON_ARRAY
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_JSON_ARRAY : number Source code:

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Loader#checkKeyExists()
  • References/Game Development/Phaser/Loader/Loader

checkKeyExists(type, key) → {boolean} Check whether a file/asset with a specific key is queued to

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Loader#images()
  • References/Game Development/Phaser/Loader/Loader

images(keys, urls) → {Phaser.Loader}

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Loader#script()
  • References/Game Development/Phaser/Loader/Loader

script(key, url, callback, callbackContext) → {

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