Loader#tilemap()
  • References/Game Development/Phaser/Loader/Loader

tilemap(key, url, data, format) → {

2025-01-10 15:47:30
Loader#xml()
  • References/Game Development/Phaser/Loader/Loader

xml(key, url, overwrite) → {

2025-01-10 15:47:30
Loader#text()
  • References/Game Development/Phaser/Loader/Loader

text(key, url, overwrite) → {

2025-01-10 15:47:30
Loader#onFileComplete
  • References/Game Development/Phaser/Loader/Loader

onFileComplete : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
Loader#audio()
  • References/Game Development/Phaser/Loader/Loader

audio(key, urls, autoDecode) → {Phaser

2025-01-10 15:47:30
Loader#progressFloat
  • References/Game Development/Phaser/Loader/Loader

progressFloat The non-rounded load progress value (from 0.0 to 100.0). A general indicator of the progress.It is possible for the progress to decrease

2025-01-10 15:47:30
Loader#binary()
  • References/Game Development/Phaser/Loader/Loader

binary(key, url, callback, callbackContext) → {

2025-01-10 15:47:30
Loader#images()
  • References/Game Development/Phaser/Loader/Loader

images(keys, urls) → {Phaser.Loader}

2025-01-10 15:47:30
Loader#getAsset()
  • References/Game Development/Phaser/Loader/Loader

getAsset(type, key) → {any} Find a file/asset with a specific key. Only assets in the download

2025-01-10 15:47:30
Loader#baseURL
  • References/Game Development/Phaser/Loader/Loader

baseURL : string If you want to append a URL before the path of any asset you can set this here.Useful if allowing the asset

2025-01-10 15:47:30