Loader#text()
  • References/Game Development/Phaser/Loader/Loader

text(key, url, overwrite) → {

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Loader#useXDomainRequest
  • References/Game Development/Phaser/Loader/Loader

useXDomainRequest : boolean This method is deprecated and should not be used. It may be removed in the future.

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Loader#onFileComplete
  • References/Game Development/Phaser/Loader/Loader

onFileComplete : Phaser.Signal This event is dispatched

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Loader#audio()
  • References/Game Development/Phaser/Loader/Loader

audio(key, urls, autoDecode) → {Phaser

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Loader#progressFloat
  • References/Game Development/Phaser/Loader/Loader

progressFloat The non-rounded load progress value (from 0.0 to 100.0). A general indicator of the progress.It is possible for the progress to decrease

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Loader#tilemap()
  • References/Game Development/Phaser/Loader/Loader

tilemap(key, url, data, format) → {

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Loader#checkKeyExists()
  • References/Game Development/Phaser/Loader/Loader

checkKeyExists(type, key) → {boolean} Check whether a file/asset with a specific key is queued to

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Loader.TEXTURE_ATLAS_XML_STARLING
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_XML_STARLING : number Source code:

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Loader#video()
  • References/Game Development/Phaser/Loader/Loader

video(key, urls, loadEvent, asBlob) → {

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Loader.PHYSICS_PHASER_JSON
  • References/Game Development/Phaser/Loader/Loader

[static] PHYSICS_PHASER_JSON : number Source code:

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