new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The
bitmapFont(key, textureURL, atlasURL, atlasData, xSpacing, ySpacing) → {
[static] TEXTURE_ATLAS_JSON_HASH : number Source code:
physics(key, url, data, format) → {
spritesheet(key, url, frameWidth, frameHeight, frameMax, margin, spacing)
enableParallel : boolean If true (the default) then parallel downloading will be enabled. To disable all parallel downloads
progress The rounded load progress percentage value (from 0 to 100). See Phaser
headers : Object Used to map the application mime-types to to the Accept header in XHR requests.If you don't require these
audio(key, urls, autoDecode) → {Phaser
onFileComplete : Phaser.Signal This event is dispatched
Page 2 of 6