atlasJSONHash(key, textureURL, atlasURL, atlasData)
[static] TEXTURE_ATLAS_JSON_HASH : number Source code:
spritesheet(key, url, frameWidth, frameHeight, frameMax, margin, spacing)
bitmapFont(key, textureURL, atlasURL, atlasData, xSpacing, ySpacing) → {
physics(key, url, data, format) → {
enableParallel : boolean If true (the default) then parallel downloading will be enabled. To disable all parallel downloads
progress The rounded load progress percentage value (from 0 to 100). See Phaser
audio(key, urls, autoDecode) → {Phaser
useXDomainRequest : boolean This method is deprecated and should not be used. It may be removed in the future.
progressFloat The non-rounded load progress value (from 0.0 to 100.0). A general indicator of the progress.It is possible for the progress to decrease
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