setPreloadSprite(sprite, direction) Set a Sprite to be a "preload" sprite by passing it to this method
[static] TEXTURE_ATLAS_JSON_HASH : number Source code:
spritesheet(key, url, frameWidth, frameHeight, frameMax, margin, spacing)
bitmapFont(key, textureURL, atlasURL, atlasData, xSpacing, ySpacing) → {
physics(key, url, data, format) → {
enableParallel : boolean If true (the default) then parallel downloading will be enabled. To disable all parallel downloads
headers : Object Used to map the application mime-types to to the Accept header in XHR requests.If you don't require these
progress The rounded load progress percentage value (from 0 to 100). See Phaser
[static] TEXTURE_ATLAS_JSON_PYXEL : number Source code:
xml(key, url, overwrite) → {
Page 2 of 6