Loader#atlasJSONHash()
  • References/Game Development/Phaser/Loader/Loader

atlasJSONHash(key, textureURL, atlasURL, atlasData)

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Loader.TEXTURE_ATLAS_JSON_HASH
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_JSON_HASH : number Source code:

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Loader#spritesheet()
  • References/Game Development/Phaser/Loader/Loader

spritesheet(key, url, frameWidth, frameHeight, frameMax, margin, spacing)

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Loader#bitmapFont()
  • References/Game Development/Phaser/Loader/Loader

bitmapFont(key, textureURL, atlasURL, atlasData, xSpacing, ySpacing) → {

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Loader#physics()
  • References/Game Development/Phaser/Loader/Loader

physics(key, url, data, format) → {

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Loader#enableParallel
  • References/Game Development/Phaser/Loader/Loader

enableParallel : boolean If true (the default) then parallel downloading will be enabled. To disable all parallel downloads

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Loader#progress
  • References/Game Development/Phaser/Loader/Loader

progress The rounded load progress percentage value (from 0 to 100). See Phaser

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Loader#audio()
  • References/Game Development/Phaser/Loader/Loader

audio(key, urls, autoDecode) → {Phaser

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Loader#useXDomainRequest
  • References/Game Development/Phaser/Loader/Loader

useXDomainRequest : boolean This method is deprecated and should not be used. It may be removed in the future.

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Loader#progressFloat
  • References/Game Development/Phaser/Loader/Loader

progressFloat The non-rounded load progress value (from 0.0 to 100.0). A general indicator of the progress.It is possible for the progress to decrease

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