isLoading : boolean True if the Loader is in the process of loading the queue. Source
atlas(key, textureURL, atlasURL, atlasData, format)
pack(key, url, data, callbackContext) → {
atlasJSONHash(key, textureURL, atlasURL, atlasData)
image(key, url, overwrite) → {
new Loader(game) The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files. The
withSyncPoints(callback, callbackContext) → {
onPackComplete : Phaser.Signal This event is dispatched
_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties:
onFileStart : Phaser.Signal This event is dispatched
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