new Loader(game)
The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files.
The loader uses a combination of tag loading (eg. Image elements) and XHR and provides progress and completion callbacks.
Parallel loading (see enableParallel) is supported and enabled by default.
Load-before behavior of parallel resources is controlled by synchronization points as discussed in withSyncPoint.
Texture Atlases can be created with tools such as Texture Packer and
Shoebox
Parameters
Name | Type | Description |
---|---|---|
game | Phaser.Game | A reference to the currently running game. |
- Source code: loader/Loader.js (Line 22)
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