[static] PHYSICS_PHASER_JSON : number Source code:
binary(key, url, callback, callbackContext) → {
getAsset(type, key) → {any} Find a file/asset with a specific key. Only assets in the download
onLoadComplete : Phaser.Signal This event is dispatched
[static] TEXTURE_ATLAS_XML_STARLING : number Source code:
onLoadStart : Phaser.Signal This event is dispatched
[static] PHYSICS_LIME_CORONA_JSON : number Source code:
baseURL : string If you want to append a URL before the path of any asset you can set this here.Useful if allowing the asset
shader(key, url, overwrite) → {
video(key, urls, loadEvent, asBlob) → {
Page 4 of 6