Loader#onLoadStart
  • References/Game Development/Phaser/Loader/Loader

onLoadStart : Phaser.Signal This event is dispatched

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Loader#baseURL
  • References/Game Development/Phaser/Loader/Loader

baseURL : string If you want to append a URL before the path of any asset you can set this here.Useful if allowing the asset

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Loader.TEXTURE_ATLAS_JSON_ARRAY
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_JSON_ARRAY : number Source code:

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Loader#binary()
  • References/Game Development/Phaser/Loader/Loader

binary(key, url, callback, callbackContext) → {

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Loader#getAsset()
  • References/Game Development/Phaser/Loader/Loader

getAsset(type, key) → {any} Find a file/asset with a specific key. Only assets in the download

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Loader#shader()
  • References/Game Development/Phaser/Loader/Loader

shader(key, url, overwrite) → {

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Loader#images()
  • References/Game Development/Phaser/Loader/Loader

images(keys, urls) → {Phaser.Loader}

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Loader#script()
  • References/Game Development/Phaser/Loader/Loader

script(key, url, callback, callbackContext) → {

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Loader#onLoadComplete
  • References/Game Development/Phaser/Loader/Loader

onLoadComplete : Phaser.Signal This event is dispatched

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Loader.PHYSICS_LIME_CORONA_JSON
  • References/Game Development/Phaser/Loader/Loader

[static] PHYSICS_LIME_CORONA_JSON : number Source code:

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