Loader.PHYSICS_PHASER_JSON
  • References/Game Development/Phaser/Loader/Loader

[static] PHYSICS_PHASER_JSON : number Source code:

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Loader#checkKeyExists()
  • References/Game Development/Phaser/Loader/Loader

checkKeyExists(type, key) → {boolean} Check whether a file/asset with a specific key is queued to

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Loader#images()
  • References/Game Development/Phaser/Loader/Loader

images(keys, urls) → {Phaser.Loader}

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Loader#baseURL
  • References/Game Development/Phaser/Loader/Loader

baseURL : string If you want to append a URL before the path of any asset you can set this here.Useful if allowing the asset

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Loader.TEXTURE_ATLAS_JSON_ARRAY
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_JSON_ARRAY : number Source code:

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Loader#video()
  • References/Game Development/Phaser/Loader/Loader

video(key, urls, loadEvent, asBlob) → {

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Loader.TEXTURE_ATLAS_XML_STARLING
  • References/Game Development/Phaser/Loader/Loader

[static] TEXTURE_ATLAS_XML_STARLING : number Source code:

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Loader#shader()
  • References/Game Development/Phaser/Loader/Loader

shader(key, url, overwrite) → {

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Loader.PHYSICS_LIME_CORONA_JSON
  • References/Game Development/Phaser/Loader/Loader

[static] PHYSICS_LIME_CORONA_JSON : number Source code:

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Loader#binary()
  • References/Game Development/Phaser/Loader/Loader

binary(key, url, callback, callbackContext) → {

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