resetLocked : boolean If true all calls to Loader.reset will be ignored. Useful if you need to create a load queue before swapping
atlasJSONArray(key, textureURL, atlasURL, atlasData)
atlasXML(key, textureURL, atlasURL, atlasData)
onFileError : Phaser.Signal This event is dispatched
path : string The value of path, if set, is placed before any relative file path given. For example:
json(key, url, overwrite) → {
audiosprite(key, urls, jsonURL, jsonData, autoDecode)
hasLoaded : boolean True if all assets in the queue have finished loading. Source
getAssetIndex(type, key) → {number} Get the queue-index of the file/asset with a specific key.
start() Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so.
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