start() Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so.
crossOrigin : boolean | string The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'.
path : string The value of path, if set, is placed before any relative file path given. For example:
getAssetIndex(type, key) → {number} Get the queue-index of the file/asset with a specific key.
resetLocked : boolean If true all calls to Loader.reset will be ignored. Useful if you need to create a load queue before swapping
addSyncPoint(type, key) → {Phaser.Loader}
atlasXML(key, textureURL, atlasURL, atlasData)
json(key, url, overwrite) → {
audiosprite(key, urls, jsonURL, jsonData, autoDecode)
onFileError : Phaser.Signal This event is dispatched
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