resetLocked : boolean If true all calls to Loader.reset will be ignored. Useful if you need to create a load queue before swapping
atlasJSONArray(key, textureURL, atlasURL, atlasData)
crossOrigin : boolean | string The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'.
onFileError : Phaser.Signal This event is dispatched
getAssetIndex(type, key) → {number} Get the queue-index of the file/asset with a specific key.
hasLoaded : boolean True if all assets in the queue have finished loading. Source
json(key, url, overwrite) → {
start() Start loading the assets. Normally you don't need to call this yourself as the StateManager will do so.
addSyncPoint(type, key) → {Phaser.Loader}
audiosprite(key, urls, jsonURL, jsonData, autoDecode)
Page 5 of 6