Loader#useXDomainRequest
  • References/Game Development/Phaser/Loader/Loader

useXDomainRequest : boolean This method is deprecated and should not be used. It may be removed in the future.

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Cache#getFrameByName()
  • References/Game Development/Phaser/Loader/Cache

getFrameByName(key, name, cache) → {Phaser

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Loader#binary()
  • References/Game Development/Phaser/Loader/Loader

binary(key, url, callback, callbackContext) → {

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Cache#addBitmapData()
  • References/Game Development/Phaser/Loader/Cache

addBitmapData(key, bitmapData, frameData) → {

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Cache#checkBinaryKey()
  • References/Game Development/Phaser/Loader/Cache

checkBinaryKey(key) → {boolean} Checks if the given key exists in the Binary Cache. Parameters

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Cache#checkXMLKey()
  • References/Game Development/Phaser/Loader/Cache

checkXMLKey(key) → {boolean} Checks if the given key exists in the XML Cache. Parameters

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Cache#addVideo()
  • References/Game Development/Phaser/Loader/Cache

addVideo(key, url, data, isBlob) Adds a Video file into the Cache. The file must have already been loaded, typically via Phaser.Loader

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Loader#images()
  • References/Game Development/Phaser/Loader/Loader

images(keys, urls) → {Phaser.Loader}

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Loader#getAsset()
  • References/Game Development/Phaser/Loader/Loader

getAsset(type, key) → {any} Find a file/asset with a specific key. Only assets in the download

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Cache#getFrameData()
  • References/Game Development/Phaser/Loader/Cache

getFrameData(key, cache) → {Phaser

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