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  • Game Development
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  • Loader
Loader:
  • Cache
  • Loader
  • LoaderParser


×
Cache#getCanvas()
  • References/Game Development/Phaser/Loader/Cache

getCanvas(key) → {object} Gets a Canvas object from the cache. The object is looked-up based

2025-01-10 15:47:30
Cache#getVideo()
  • References/Game Development/Phaser/Loader/Cache

getVideo(key) → {Phaser.Video}

2025-01-10 15:47:30
Cache#addBitmapData()
  • References/Game Development/Phaser/Loader/Cache

addBitmapData(key, bitmapData, frameData) → {

2025-01-10 15:47:30
Loader#video()
  • References/Game Development/Phaser/Loader/Loader

video(key, urls, loadEvent, asBlob) → {

2025-01-10 15:47:30
Cache#getItem()
  • References/Game Development/Phaser/Loader/Cache

getItem(key, cache, method, property) → {object}

2025-01-10 15:47:30
Loader.PHYSICS_PHASER_JSON
  • References/Game Development/Phaser/Loader/Loader

[static] PHYSICS_PHASER_JSON : number Source code:

2025-01-10 15:47:30
Cache#getFrameData()
  • References/Game Development/Phaser/Loader/Cache

getFrameData(key, cache) → {Phaser

2025-01-10 15:47:30
Cache#checkVideoKey()
  • References/Game Development/Phaser/Loader/Cache

checkVideoKey(key) → {boolean} Checks if the given key exists in the Video Cache. Parameters

2025-01-10 15:47:30
Loader#onLoadStart
  • References/Game Development/Phaser/Loader/Loader

onLoadStart : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
Cache#addCanvas()
  • References/Game Development/Phaser/Loader/Cache

addCanvas(key, canvas, context) Add a new canvas object in to the cache. Parameters

2025-01-10 15:47:30

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