Cache#hasFrameData()
  • References/Game Development/Phaser/Loader/Cache

hasFrameData(key, cache) → {boolean} Check if the FrameData for the

2025-01-10 15:47:30
Cache#removeTilemap()
  • References/Game Development/Phaser/Loader/Cache

removeTilemap(key) Removes a tilemap from the cache. Note that this only removes it from the Phaser.Cache. If you still have

2025-01-10 15:47:30
Loader#onFileComplete
  • References/Game Development/Phaser/Loader/Loader

onFileComplete : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
Cache.MISSING
  • References/Game Development/Phaser/Loader/Cache

[static] MISSING : PIXI.Texture

2025-01-10 15:47:30
Loader#progressFloat
  • References/Game Development/Phaser/Loader/Loader

progressFloat The non-rounded load progress value (from 0.0 to 100.0). A general indicator of the progress.It is possible for the progress to decrease

2025-01-10 15:47:30
Loader#tilemap()
  • References/Game Development/Phaser/Loader/Loader

tilemap(key, url, data, format) → {

2025-01-10 15:47:30
Cache#getFrame()
  • References/Game Development/Phaser/Loader/Cache

getFrame(key, cache) → {Phaser.Frame}

2025-01-10 15:47:30
Loader#audio()
  • References/Game Development/Phaser/Loader/Loader

audio(key, urls, autoDecode) → {Phaser

2025-01-10 15:47:30
Loader#headers
  • References/Game Development/Phaser/Loader/Loader

headers : Object Used to map the application mime-types to to the Accept header in XHR requests.If you don't require these

2025-01-10 15:47:30
Loader#progress
  • References/Game Development/Phaser/Loader/Loader

progress The rounded load progress percentage value (from 0 to 100). See Phaser

2025-01-10 15:47:30