Cache#hasFrameData()
  • References/Game Development/Phaser/Loader/Cache

hasFrameData(key, cache) → {boolean} Check if the FrameData for the

2025-01-10 15:47:30
Cache.IMAGE
  • References/Game Development/Phaser/Loader/Cache

[static] IMAGE : number Source code:

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Loader#text()
  • References/Game Development/Phaser/Loader/Loader

text(key, url, overwrite) → {

2025-01-10 15:47:30
Cache#reloadSound()
  • References/Game Development/Phaser/Loader/Cache

reloadSound(key) Reload a Sound file from the server. Parameters

2025-01-10 15:47:30
Loader#onFileComplete
  • References/Game Development/Phaser/Loader/Loader

onFileComplete : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
Cache.BITMAPFONT
  • References/Game Development/Phaser/Loader/Cache

[static] BITMAPFONT : number Source code:

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Cache#getImage()
  • References/Game Development/Phaser/Loader/Cache

getImage(key, full) → {Image} Gets a

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Cache#removeRenderTexture()
  • References/Game Development/Phaser/Loader/Cache

removeRenderTexture(key) Removes a Render Texture from the cache. Note that this only removes it from the Phaser.Cache. If you

2025-01-10 15:47:30
Loader#progressFloat
  • References/Game Development/Phaser/Loader/Loader

progressFloat The non-rounded load progress value (from 0.0 to 100.0). A general indicator of the progress.It is possible for the progress to decrease

2025-01-10 15:47:30
Loader#audio()
  • References/Game Development/Phaser/Loader/Loader

audio(key, urls, autoDecode) → {Phaser

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