hasFrameData(key, cache) → {boolean} Check if the FrameData for the
[static] IMAGE : number Source code:
text(key, url, overwrite) → {
reloadSound(key) Reload a Sound file from the server. Parameters
onFileComplete : Phaser.Signal This event is dispatched
[static] BITMAPFONT : number Source code:
getImage(key, full) → {Image} Gets a
removeRenderTexture(key) Removes a Render Texture from the cache. Note that this only removes it from the Phaser.Cache. If you
progressFloat The non-rounded load progress value (from 0.0 to 100.0). A general indicator of the progress.It is possible for the progress to decrease
audio(key, urls, autoDecode) → {Phaser
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