Cache#updateSound()
  • References/Game Development/Phaser/Loader/Cache

updateSound(key) Updates the sound object in the cache. Parameters

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Cache#getShader()
  • References/Game Development/Phaser/Loader/Cache

getShader(key) → {string} Gets a fragment shader object from the cache. The object is looked-up

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Cache#getURL()
  • References/Game Development/Phaser/Loader/Cache

getURL(url) → {object} Get a cached object by the URL.This only returns a value if you set

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Cache#getBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

getBitmapFont(key) → {Phaser.BitmapFont} Gets a Bitmap Font object from the cache. The object

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Cache#addSpriteSheet()
  • References/Game Development/Phaser/Loader/Cache

addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)

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Cache.PHYSICS
  • References/Game Development/Phaser/Loader/Cache

[static] PHYSICS : number Source code:

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Cache#addBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

addBitmapFont(key, url, data, atlasData, atlasType, xSpacing, ySpacing)

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Cache#autoResolveURL
  • References/Game Development/Phaser/Loader/Cache

autoResolveURL : boolean Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method.

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Cache.SOUND
  • References/Game Development/Phaser/Loader/Cache

[static] SOUND : number Source code:

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Cache#getText()
  • References/Game Development/Phaser/Loader/Cache

getText(key) → {object} Gets a Text object from the cache. The object is looked-up based

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