addRenderTexture(key, texture) Add a new Phaser.RenderTexture in to the cache. Parameters
checkTextKey(key) → {boolean} Checks if the given key exists in the Text Cache. Parameters
checkCanvasKey(key) → {boolean} Checks if the given key exists in the Canvas Cache. Parameters
addShader(key, url, data) Adds a Fragment Shader in to the Cache. The file must have already been loaded, typically via Phaser.Loader
removeVideo(key) Removes a video from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
[static] BITMAPDATA : number Source code:
[static] TEXTURE : number Source code:
addSound(key, url, data, webAudio, audioTag) Adds a Sound file into the Cache. The file must have already been loaded, typically via
getXML(key) → {object} Gets an XML object from the cache. The object is looked-up based on
isSoundDecoded(key) → {boolean} Check if the given sound has finished decoding. Parameters
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