removeShader(key) Removes a shader from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
addPhysicsData(key, url, JSONData, format) Add a new physics data object to the Cache. Parameters
onSoundUnlock : Phaser.Signal This event is dispatched
checkSoundKey(key) → {boolean} Checks if the given key exists in the Sound Cache. Parameters
addTextureAtlas(key, url, data, atlasData, format) Add a new texture atlas to the Cache. Parameters
removeBitmapFont(key) Removes a bitmap font from the cache. Note that this only removes it from the Phaser.Cache. If you still
[static] SHADER : number Source code:
removeTextureAtlas(key) Removes a Texture Atlas from the cache. Note that this only removes it from the Phaser.Cache. If you
[static] VIDEO : number Source code:
getSoundData(key) → {object} Gets a raw Sound data object from the cache. The object is looked-up
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