Cache.SHADER
  • References/Game Development/Phaser/Loader/Cache

[static] SHADER : number Source code:

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Cache#addTextureAtlas()
  • References/Game Development/Phaser/Loader/Cache

addTextureAtlas(key, url, data, atlasData, format) Add a new texture atlas to the Cache. Parameters

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Cache#removeBitmapData()
  • References/Game Development/Phaser/Loader/Cache

removeBitmapData(key) Removes a bitmap data from the cache. Note that this only removes it from the Phaser.Cache. If you still

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Cache#onSoundUnlock
  • References/Game Development/Phaser/Loader/Cache

onSoundUnlock : Phaser.Signal This event is dispatched

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Cache.XML
  • References/Game Development/Phaser/Loader/Cache

[static] XML : number Source code:

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Cache#removeTextureAtlas()
  • References/Game Development/Phaser/Loader/Cache

removeTextureAtlas(key) Removes a Texture Atlas from the cache. Note that this only removes it from the Phaser.Cache. If you

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Cache#checkKey()
  • References/Game Development/Phaser/Loader/Cache

checkKey(cache, key) → {boolean} Checks if a key for the given cache object type exists.

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Cache#getSoundData()
  • References/Game Development/Phaser/Loader/Cache

getSoundData(key) → {object} Gets a raw Sound data object from the cache. The object is looked-up

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Cache#removeTilemap()
  • References/Game Development/Phaser/Loader/Cache

removeTilemap(key) Removes a tilemap from the cache. Note that this only removes it from the Phaser.Cache. If you still have

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Cache#addPhysicsData()
  • References/Game Development/Phaser/Loader/Cache

addPhysicsData(key, url, JSONData, format) Add a new physics data object to the Cache. Parameters

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