onSoundUnlock : Phaser.Signal This event is dispatched
[static] XML : number Source code:
hasFrameData(key, cache) → {boolean} Check if the FrameData for the
[static] SHADER : number Source code:
reloadSound(key) Reload a Sound file from the server. Parameters
getCanvas(key) → {object} Gets a Canvas object from the cache. The object is looked-up based
removeTextureAtlas(key) Removes a Texture Atlas from the cache. Note that this only removes it from the Phaser.Cache. If you
checkSoundKey(key) → {boolean} Checks if the given key exists in the Sound Cache. Parameters
getSoundData(key) → {object} Gets a raw Sound data object from the cache. The object is looked-up
getFrame(key, cache) → {Phaser.Frame}
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