Cache#removeShader()
  • References/Game Development/Phaser/Loader/Cache

removeShader(key) Removes a shader from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

2025-01-10 15:47:30
Cache#addPhysicsData()
  • References/Game Development/Phaser/Loader/Cache

addPhysicsData(key, url, JSONData, format) Add a new physics data object to the Cache. Parameters

2025-01-10 15:47:30
Cache#onSoundUnlock
  • References/Game Development/Phaser/Loader/Cache

onSoundUnlock : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
Cache#checkSoundKey()
  • References/Game Development/Phaser/Loader/Cache

checkSoundKey(key) → {boolean} Checks if the given key exists in the Sound Cache. Parameters

2025-01-10 15:47:30
Cache#addTextureAtlas()
  • References/Game Development/Phaser/Loader/Cache

addTextureAtlas(key, url, data, atlasData, format) Add a new texture atlas to the Cache. Parameters

2025-01-10 15:47:30
Cache#removeBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

removeBitmapFont(key) Removes a bitmap font from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Cache.SHADER
  • References/Game Development/Phaser/Loader/Cache

[static] SHADER : number Source code:

2025-01-10 15:47:30
Cache#removeTextureAtlas()
  • References/Game Development/Phaser/Loader/Cache

removeTextureAtlas(key) Removes a Texture Atlas from the cache. Note that this only removes it from the Phaser.Cache. If you

2025-01-10 15:47:30
Cache.VIDEO
  • References/Game Development/Phaser/Loader/Cache

[static] VIDEO : number Source code:

2025-01-10 15:47:30
Cache#getSoundData()
  • References/Game Development/Phaser/Loader/Cache

getSoundData(key) → {object} Gets a raw Sound data object from the cache. The object is looked-up

2025-01-10 15:47:30