Cache.XML
  • References/Game Development/Phaser/Loader/Cache

[static] XML : number Source code:

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Cache#game
  • References/Game Development/Phaser/Loader/Cache

game : Phaser.Game Local reference to game.

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Cache#removeSpriteSheet()
  • References/Game Development/Phaser/Loader/Cache

removeSpriteSheet(key) Removes a Sprite Sheet from the cache. Note that this only removes it from the Phaser.Cache. If you still

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Cache#getFrameByName()
  • References/Game Development/Phaser/Loader/Cache

getFrameByName(key, name, cache) → {Phaser

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Cache#checkXMLKey()
  • References/Game Development/Phaser/Loader/Cache

checkXMLKey(key) → {boolean} Checks if the given key exists in the XML Cache. Parameters

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Cache#checkBinaryKey()
  • References/Game Development/Phaser/Loader/Cache

checkBinaryKey(key) → {boolean} Checks if the given key exists in the Binary Cache. Parameters

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Cache#getRenderTexture()
  • References/Game Development/Phaser/Loader/Cache

getRenderTexture(key) → {Object} Gets a RenderTexture object from the cache. The object is

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Cache#addCanvas()
  • References/Game Development/Phaser/Loader/Cache

addCanvas(key, canvas, context) Add a new canvas object in to the cache. Parameters

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Cache#addVideo()
  • References/Game Development/Phaser/Loader/Cache

addVideo(key, url, data, isBlob) Adds a Video file into the Cache. The file must have already been loaded, typically via Phaser.Loader

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Cache#checkVideoKey()
  • References/Game Development/Phaser/Loader/Cache

checkVideoKey(key) → {boolean} Checks if the given key exists in the Video Cache. Parameters

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