[static] XML : number Source code:
game : Phaser.Game Local reference to game.
removeSpriteSheet(key) Removes a Sprite Sheet from the cache. Note that this only removes it from the Phaser.Cache. If you still
getFrameByName(key, name, cache) → {Phaser
checkXMLKey(key) → {boolean} Checks if the given key exists in the XML Cache. Parameters
checkBinaryKey(key) → {boolean} Checks if the given key exists in the Binary Cache. Parameters
getRenderTexture(key) → {Object} Gets a RenderTexture object from the cache. The object is
addCanvas(key, canvas, context) Add a new canvas object in to the cache. Parameters
addVideo(key, url, data, isBlob) Adds a Video file into the Cache. The file must have already been loaded, typically via Phaser.Loader
checkVideoKey(key) → {boolean} Checks if the given key exists in the Video Cache. Parameters
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