getImage(key, full) → {Image} Gets a
game : Phaser.Game Local reference to game.
addCanvas(key, canvas, context) Add a new canvas object in to the cache. Parameters
addBitmapData(key, bitmapData, frameData) → {
checkTextureKey(key) → {boolean} Checks if the given key exists in the Texture Cache.
[static] RENDER_TEXTURE : number Source code:
getVideo(key) → {Phaser.Video}
getFrameData(key, cache) → {Phaser
getRenderTexture(key) → {Object} Gets a RenderTexture object from the cache. The object is
checkShaderKey(key) → {boolean} Checks if the given key exists in the Fragment Shader Cache.
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