Cache#removeBitmapData()
  • References/Game Development/Phaser/Loader/Cache

removeBitmapData(key) Removes a bitmap data from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Cache#checkKey()
  • References/Game Development/Phaser/Loader/Cache

checkKey(cache, key) → {boolean} Checks if a key for the given cache object type exists.

2025-01-10 15:47:30
Cache#hasFrameData()
  • References/Game Development/Phaser/Loader/Cache

hasFrameData(key, cache) → {boolean} Check if the FrameData for the

2025-01-10 15:47:30
Cache.XML
  • References/Game Development/Phaser/Loader/Cache

[static] XML : number Source code:

2025-01-10 15:47:30
Cache#removeTilemap()
  • References/Game Development/Phaser/Loader/Cache

removeTilemap(key) Removes a tilemap from the cache. Note that this only removes it from the Phaser.Cache. If you still have

2025-01-10 15:47:30
Cache.IMAGE
  • References/Game Development/Phaser/Loader/Cache

[static] IMAGE : number Source code:

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Cache.MISSING
  • References/Game Development/Phaser/Loader/Cache

[static] MISSING : PIXI.Texture

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Cache#getFrame()
  • References/Game Development/Phaser/Loader/Cache

getFrame(key, cache) → {Phaser.Frame}

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Cache#getCanvas()
  • References/Game Development/Phaser/Loader/Cache

getCanvas(key) → {object} Gets a Canvas object from the cache. The object is looked-up based

2025-01-10 15:47:30
Cache#getImage()
  • References/Game Development/Phaser/Loader/Cache

getImage(key, full) → {Image} Gets a

2025-01-10 15:47:30