Cache#checkKey()
  • References/Game Development/Phaser/Loader/Cache

checkKey(cache, key) → {boolean} Checks if a key for the given cache object type exists.

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Cache.VIDEO
  • References/Game Development/Phaser/Loader/Cache

[static] VIDEO : number Source code:

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Cache#addTextureAtlas()
  • References/Game Development/Phaser/Loader/Cache

addTextureAtlas(key, url, data, atlasData, format) Add a new texture atlas to the Cache. Parameters

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Cache.IMAGE
  • References/Game Development/Phaser/Loader/Cache

[static] IMAGE : number Source code:

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Cache#removeRenderTexture()
  • References/Game Development/Phaser/Loader/Cache

removeRenderTexture(key) Removes a Render Texture from the cache. Note that this only removes it from the Phaser.Cache. If you

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Cache#getImage()
  • References/Game Development/Phaser/Loader/Cache

getImage(key, full) → {Image} Gets a

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Cache#removeBitmapData()
  • References/Game Development/Phaser/Loader/Cache

removeBitmapData(key) Removes a bitmap data from the cache. Note that this only removes it from the Phaser.Cache. If you still

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Cache.MISSING
  • References/Game Development/Phaser/Loader/Cache

[static] MISSING : PIXI.Texture

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Cache.BITMAPFONT
  • References/Game Development/Phaser/Loader/Cache

[static] BITMAPFONT : number Source code:

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Cache#addPhysicsData()
  • References/Game Development/Phaser/Loader/Cache

addPhysicsData(key, url, JSONData, format) Add a new physics data object to the Cache. Parameters

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