[static] BINARY : number Source code:
getItem(key, cache, method, property) → {object}
[static] RENDER_TEXTURE : number Source code:
getRenderTexture(key) → {Object} Gets a RenderTexture object from the cache. The object is
checkShaderKey(key) → {boolean} Checks if the given key exists in the Fragment Shader Cache.
checkVideoKey(key) → {boolean} Checks if the given key exists in the Video Cache. Parameters
checkTextureKey(key) → {boolean} Checks if the given key exists in the Texture Cache.
game : Phaser.Game Local reference to game.
[static] TILEMAP : number Source code:
getBaseTexture(key, cache) → {
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