Cache#addVideo()
  • References/Game Development/Phaser/Loader/Cache

addVideo(key, url, data, isBlob) Adds a Video file into the Cache. The file must have already been loaded, typically via Phaser.Loader

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Cache#checkBinaryKey()
  • References/Game Development/Phaser/Loader/Cache

checkBinaryKey(key) → {boolean} Checks if the given key exists in the Binary Cache. Parameters

2025-01-10 15:47:30
Cache#checkXMLKey()
  • References/Game Development/Phaser/Loader/Cache

checkXMLKey(key) → {boolean} Checks if the given key exists in the XML Cache. Parameters

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Cache.RENDER_TEXTURE
  • References/Game Development/Phaser/Loader/Cache

[static] RENDER_TEXTURE : number Source code:

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Cache#checkVideoKey()
  • References/Game Development/Phaser/Loader/Cache

checkVideoKey(key) → {boolean} Checks if the given key exists in the Video Cache. Parameters

2025-01-10 15:47:30
Cache#removeSpriteSheet()
  • References/Game Development/Phaser/Loader/Cache

removeSpriteSheet(key) Removes a Sprite Sheet from the cache. Note that this only removes it from the Phaser.Cache. If you still

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Cache#getItem()
  • References/Game Development/Phaser/Loader/Cache

getItem(key, cache, method, property) → {object}

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Cache#checkShaderKey()
  • References/Game Development/Phaser/Loader/Cache

checkShaderKey(key) → {boolean} Checks if the given key exists in the Fragment Shader Cache.

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Cache.TILEMAP
  • References/Game Development/Phaser/Loader/Cache

[static] TILEMAP : number Source code:

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Cache#removeCanvas()
  • References/Game Development/Phaser/Loader/Cache

removeCanvas(key) Removes a canvas from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

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