checkShaderKey(key) → {boolean} Checks if the given key exists in the Fragment Shader Cache.
game : Phaser.Game Local reference to game.
addBitmapData(key, bitmapData, frameData) → {
checkVideoKey(key) → {boolean} Checks if the given key exists in the Video Cache. Parameters
[static] RENDER_TEXTURE : number Source code:
getFrameByName(key, name, cache) → {Phaser
checkTextureKey(key) → {boolean} Checks if the given key exists in the Texture Cache.
getItem(key, cache, method, property) → {object}
removeCanvas(key) Removes a canvas from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
getBaseTexture(key, cache) → {
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