[static] TILEMAP : number Source code:
checkRenderTextureKey(key) → {boolean} Checks if the given key exists in the Render Texture Cache
addXML(key, url, data) Add a new xml object into the cache. Parameters
checkJSONKey(key) → {boolean} Checks if the given key exists in the JSON Cache. Parameters
checkBitmapFontKey(key) → {boolean} Checks if the given key exists in the BitmapFont Cache.
decodedSound(key, data) Add a new decoded sound. Parameters Name
removePhysics(key) Removes a physics data file from the cache. Note that this only removes it from the Phaser.Cache. If you still
checkPhysicsKey(key) → {boolean} Checks if the given key exists in the Physics Cache.
removeXML(key) Removes a xml object from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
getTextureFrame(key) → {Phaser.Frame}
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