Cache#checkJSONKey()
  • References/Game Development/Phaser/Loader/Cache

checkJSONKey(key) → {boolean} Checks if the given key exists in the JSON Cache. Parameters

2025-01-10 15:47:30
Cache#removeXML()
  • References/Game Development/Phaser/Loader/Cache

removeXML(key) Removes a xml object from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

2025-01-10 15:47:30
Cache#checkPhysicsKey()
  • References/Game Development/Phaser/Loader/Cache

checkPhysicsKey(key) → {boolean} Checks if the given key exists in the Physics Cache.

2025-01-10 15:47:30
Cache#getTextureFrame()
  • References/Game Development/Phaser/Loader/Cache

getTextureFrame(key) → {Phaser.Frame}

2025-01-10 15:47:30
Cache#addJSON()
  • References/Game Development/Phaser/Loader/Cache

addJSON(key, url, data) Add a new json object into the cache. Parameters

2025-01-10 15:47:30
Cache#getBaseTexture()
  • References/Game Development/Phaser/Loader/Cache

getBaseTexture(key, cache) → {

2025-01-10 15:47:30
Cache#checkBitmapFontKey()
  • References/Game Development/Phaser/Loader/Cache

checkBitmapFontKey(key) → {boolean} Checks if the given key exists in the BitmapFont Cache.

2025-01-10 15:47:30
Cache#isSoundReady()
  • References/Game Development/Phaser/Loader/Cache

isSoundReady(key) → {boolean} Check if the given sound is ready for playback.A sound is considered

2025-01-10 15:47:30
Cache#decodedSound()
  • References/Game Development/Phaser/Loader/Cache

decodedSound(key, data) Add a new decoded sound. Parameters Name

2025-01-10 15:47:30
Cache#addXML()
  • References/Game Development/Phaser/Loader/Cache

addXML(key, url, data) Add a new xml object into the cache. Parameters

2025-01-10 15:47:30