Cache.TILEMAP
  • References/Game Development/Phaser/Loader/Cache

[static] TILEMAP : number Source code:

2025-01-10 15:47:30
Cache#checkRenderTextureKey()
  • References/Game Development/Phaser/Loader/Cache

checkRenderTextureKey(key) → {boolean} Checks if the given key exists in the Render Texture Cache

2025-01-10 15:47:30
Cache#addXML()
  • References/Game Development/Phaser/Loader/Cache

addXML(key, url, data) Add a new xml object into the cache. Parameters

2025-01-10 15:47:30
Cache#checkJSONKey()
  • References/Game Development/Phaser/Loader/Cache

checkJSONKey(key) → {boolean} Checks if the given key exists in the JSON Cache. Parameters

2025-01-10 15:47:30
Cache#checkBitmapFontKey()
  • References/Game Development/Phaser/Loader/Cache

checkBitmapFontKey(key) → {boolean} Checks if the given key exists in the BitmapFont Cache.

2025-01-10 15:47:30
Cache#decodedSound()
  • References/Game Development/Phaser/Loader/Cache

decodedSound(key, data) Add a new decoded sound. Parameters Name

2025-01-10 15:47:30
Cache#removePhysics()
  • References/Game Development/Phaser/Loader/Cache

removePhysics(key) Removes a physics data file from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Cache#checkPhysicsKey()
  • References/Game Development/Phaser/Loader/Cache

checkPhysicsKey(key) → {boolean} Checks if the given key exists in the Physics Cache.

2025-01-10 15:47:30
Cache#removeXML()
  • References/Game Development/Phaser/Loader/Cache

removeXML(key) Removes a xml object from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

2025-01-10 15:47:30
Cache#getTextureFrame()
  • References/Game Development/Phaser/Loader/Cache

getTextureFrame(key) → {Phaser.Frame}

2025-01-10 15:47:30