checkCanvasKey(key) → {boolean} Checks if the given key exists in the Canvas Cache. Parameters
isSoundDecoded(key) → {boolean} Check if the given sound has finished decoding. Parameters
[static] BITMAPDATA : number Source code:
addRenderTexture(key, texture) Add a new Phaser.RenderTexture in to the cache. Parameters
removeVideo(key) Removes a video from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
checkImageKey(key) → {boolean} Checks if the given key exists in the Image Cache. Note that this
addShader(key, url, data) Adds a Fragment Shader in to the Cache. The file must have already been loaded, typically via Phaser.Loader
removeShader(key) Removes a shader from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
checkSoundKey(key) → {boolean} Checks if the given key exists in the Sound Cache. Parameters
checkBitmapDataKey(key) → {boolean} Checks if the given key exists in the BitmapData Cache.
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