removeVideo(key) Removes a video from the cache. Note that this only removes it from the Phaser.Cache. If you still have references
new Cache(game) Phaser has one single cache in which it stores all assets. The cache is split up into sections, such as images
addSound(key, url, data, webAudio, audioTag) Adds a Sound file into the Cache. The file must have already been loaded, typically via
[static] TEXTURE : number Source code:
[static] BITMAPDATA : number Source code:
updateFrameData(key, frameData, cache) Replaces a set of frameData with a new Phaser.FrameData object
checkTextKey(key) → {boolean} Checks if the given key exists in the Text Cache. Parameters
removeTilemap(key) Removes a tilemap from the cache. Note that this only removes it from the Phaser.Cache. If you still have
removeBitmapFont(key) Removes a bitmap font from the cache. Note that this only removes it from the Phaser.Cache. If you still
checkBitmapDataKey(key) → {boolean} Checks if the given key exists in the BitmapData Cache.
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