updateFrameData(key, frameData, cache) Replaces a set of frameData with a new Phaser.FrameData object
[static] TEXT : number Source code:
checkURL(url) → {boolean} Checks if the given URL has been loaded into the Cache.This method
removeImage(key, destroyBaseTexture) Removes an image from the cache. You can optionally elect
checkImageKey(key) → {boolean} Checks if the given key exists in the Image Cache. Note that this
removeSound(key) Removes a sound from the cache. If any Phaser.Sound objects use the audio file in the cache that
new Cache(game) Phaser has one single cache in which it stores all assets. The cache is split up into sections, such as images
removeRenderTexture(key) Removes a Render Texture from the cache. Note that this only removes it from the Phaser.Cache. If you
reloadSound(key) Reload a Sound file from the server. Parameters
checkBitmapDataKey(key) → {boolean} Checks if the given key exists in the BitmapData Cache.
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