Cache#removeVideo()
  • References/Game Development/Phaser/Loader/Cache

removeVideo(key) Removes a video from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

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Cache#Cache
  • References/Game Development/Phaser/Loader/Cache

new Cache(game) Phaser has one single cache in which it stores all assets. The cache is split up into sections, such as images

2025-01-10 15:47:30
Cache#addSound()
  • References/Game Development/Phaser/Loader/Cache

addSound(key, url, data, webAudio, audioTag) Adds a Sound file into the Cache. The file must have already been loaded, typically via

2025-01-10 15:47:30
Cache.TEXTURE
  • References/Game Development/Phaser/Loader/Cache

[static] TEXTURE : number Source code:

2025-01-10 15:47:30
Cache.BITMAPDATA
  • References/Game Development/Phaser/Loader/Cache

[static] BITMAPDATA : number Source code:

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Cache#updateFrameData()
  • References/Game Development/Phaser/Loader/Cache

updateFrameData(key, frameData, cache) Replaces a set of frameData with a new Phaser.FrameData object

2025-01-10 15:47:30
Cache#checkTextKey()
  • References/Game Development/Phaser/Loader/Cache

checkTextKey(key) → {boolean} Checks if the given key exists in the Text Cache. Parameters

2025-01-10 15:47:30
Cache#removeTilemap()
  • References/Game Development/Phaser/Loader/Cache

removeTilemap(key) Removes a tilemap from the cache. Note that this only removes it from the Phaser.Cache. If you still have

2025-01-10 15:47:30
Cache#removeBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

removeBitmapFont(key) Removes a bitmap font from the cache. Note that this only removes it from the Phaser.Cache. If you still

2025-01-10 15:47:30
Cache#checkBitmapDataKey()
  • References/Game Development/Phaser/Loader/Cache

checkBitmapDataKey(key) → {boolean} Checks if the given key exists in the BitmapData Cache.

2025-01-10 15:47:30