addImage(key, url, data) → {object} Adds an Image file into the Cache. The file must have already
getPhysicsData(key, object, fixtureKey) → {object} Gets a Physics
[static] CANVAS : number Source code:
[static] SOUND : number Source code:
getBitmapFont(key) → {Phaser.BitmapFont} Gets a Bitmap Font object from the cache. The object
removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have
checkTilemapKey(key) → {boolean} Checks if the given key exists in the Tilemap Cache.
[static] DEFAULT : PIXI.Texture
destroy() Clears the cache. Removes every local cache object reference.If an object in the cache has a destroy method
getBinary(key) → {object} Gets a binary object from the cache. The object is looked-up based
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