getPhysicsData(key, object, fixtureKey) → {object} Gets a Physics
[static] DEFAULT : PIXI.Texture
getBinary(key) → {object} Gets a binary object from the cache. The object is looked-up based
updateSound(key) Updates the sound object in the cache. Parameters
addText(key, url, data) Add a new text data. Parameters Name
addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)
checkTilemapKey(key) → {boolean} Checks if the given key exists in the Tilemap Cache.
getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either
getFrameCount(key, cache) → {number} Get the total number of frames
removeJSON(key) Removes a json object from the cache. Note that this only removes it from the Phaser.Cache. If you still have
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