Cache#getBitmapData()
  • References/Game Development/Phaser/Loader/Cache

getBitmapData(key) → {Phaser.BitmapData}

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Cache#reloadSoundComplete()
  • References/Game Development/Phaser/Loader/Cache

reloadSoundComplete(key) Fires the onSoundUnlock event when the sound has completed reloading. Parameters

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Cache#addImage()
  • References/Game Development/Phaser/Loader/Cache

addImage(key, url, data) → {object} Adds an Image file into the Cache. The file must have already

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Cache.DEFAULT
  • References/Game Development/Phaser/Loader/Cache

[static] DEFAULT : PIXI.Texture

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Cache#destroy()
  • References/Game Development/Phaser/Loader/Cache

destroy() Clears the cache. Removes every local cache object reference.If an object in the cache has a destroy method

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Cache.CANVAS
  • References/Game Development/Phaser/Loader/Cache

[static] CANVAS : number Source code:

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Cache#addBinary()
  • References/Game Development/Phaser/Loader/Cache

addBinary(key, binaryData) Add a binary object in to the cache. Parameters

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Cache#removeText()
  • References/Game Development/Phaser/Loader/Cache

removeText(key) Removes a text file from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

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Cache#updateSound()
  • References/Game Development/Phaser/Loader/Cache

updateSound(key) Updates the sound object in the cache. Parameters

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Cache#getText()
  • References/Game Development/Phaser/Loader/Cache

getText(key) → {object} Gets a Text object from the cache. The object is looked-up based

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